Kropp, Martin
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Kropp, Martin
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- PublikationStress in Agile Software Development: Practices and Outcomes(Springer, 2018) Meier, Andreas; Kropp, Martin; Anslow, Craig; Biddle, Robert; Garbajosa, Juan; Wang, Xiaofeng; Aguiar, Ademar [in: Agile Processes in Software Engineering and Extreme Programming]04B - Beitrag Konferenzschrift
- PublikationStress in Agile Software Development: Practices and Outcomes(Springer, 2018) Kropp, Martin; Meier, Andreas; Anslow, Craig; Biddle, Robert; Garbajosa, Juan; Wang, Xiaofeng; Aguiar, Ademar [in: Agile Processes in Software Engineering and Extreme Programming: 19th International Conference, XP 2018]Stress is an important workplace issue, affecting both the health of individuals, and the health of organizations. Early advocacy for Agile Software Development suggested it might help avoid stress, with practices that emphasize a sustainable pace, and self-organizing teams. Our analysis of a 2014 survey, however, suggested that stress might still be commonplace in Agile teams, especially for those with less experience. We also noticed that newcomers to Agile emphasized technical, rather than collaborative, practices, and speculated this might explain the stress. We explored this in our analysis of a follow-up survey conducted in 2016, and report our findings in this paper. We show that there are a variety of factors involved, and that avoiding stress is associated with both collaborative and technical practices, and a range of outcomes.04B - Beitrag Konferenzschrift
- PublikationSources of satisfaction in agile software development(ACM, 2018) Kropp, Martin; Biddle, Robert; Meier, Andreas; Anslow, Craig [in: ACM/IEEE 40th International Conference on Software Engineering: Companion Proceedings (ICSE 2018)]In this paper we address the topic of satisfaction by analysis of the results of a national survey of software development in Switzerland. We found that satisfaction is reported more by those using Agile development than with plan-driven processes. We explored how satisfaction relates to oth-er elements in the development process, including the use of various practices, and the in!uences on business, team and software issues. We found that certain practices and in!uences have high correlations to satisfaction, and that collaborative processes are closely related to sat-isfaction, especially when combined with technical practices. Our intention in this analysis is principally descriptive, but we think the results are important to understand the challenges for everyone involved in Agile development, and can help in the transformation to Agile.04B - Beitrag Konferenzschrift
- PublikationMyagile: sociological and cultural effects of agile on teams and their members(ACM, 2018) Biddle, Robert; Meier, Andreas; Kropp, Martin; Anslow, Craig [in: ACM/IEEE 11th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2018)]04B - Beitrag Konferenzschrift
- PublikationEnhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls(Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen [in: Agile Processes in Software Engineering and Extreme Programming : 18th International Conference, XP 2017, Cologne, Germany, May 22-26, 2017, Proceedings]04B - Beitrag Konferenzschrift
- PublikationUse of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course(ACM, 2017) Kropp, Martin; Hof, Sonja; Landolt, Marla [in: ITiCSE' 17 Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education]Collaboration and communication are key to successful agile software development. Respect, openness, transparency and trust are core Agile values. However studies show, that there is a shortage of software developers with these skills. How can we teach these skills to software engineering students' This paper presents the approach of using a multi-week Scrum Paper City simulation game. The course execution was accompanied by a thorough evaluation to find out how effective this approach is compared to traditional ex-cathedra teaching. While the evaluation shows some aspects to be improved, it clearly shows that students like to experience the Agile approach directly in a project, that they enjoy more fun, and the collaboration in the team.04B - Beitrag Konferenzschrift
- PublikationEnhancing agile team collaboration through the use of large digital multi-touch cardwalls(Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen; Baumeister, Hubert; Lichter, Horst; Riebisch, Matthias [in: Agile Processes in Software Engineering and Extreme Programming]04B - Beitrag Konferenzschrift
- PublikationAgile Practices, Collaboration and Experience: An Empirical Study About the Effect of Experience in Agile Software Development(Springer, 2016) Kropp, Martin; Meier, Andreas; Biddle, Robert; Abrahamsson, Pekka; Jedlitschka, Andreas [in: Product-Focused Software Process Improvement: 17th International Conference, PROFES 2016]04B - Beitrag Konferenzschrift
- PublikationCollaboration and human factors in software development: Teaching agile methodologies based on industrial insight(IEEE, 2016) Kropp, Martin; Meier, Andreas; Al Hammadi, Hussain [in: Proceedings of 2016 IEEE Global Engineering Education Conference (EDUCON 2016)]04B - Beitrag Konferenzschrift
- PublikationaWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems(ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces]Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.04B - Beitrag Konferenzschrift