Use of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course

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Authors
Hof, Sonja
Landolt, Marla
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2017
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04B - Conference paper
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ITiCSE' 17 Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education
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ACM
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New York
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Abstract
Collaboration and communication are key to successful agile software development. Respect, openness, transparency and trust are core Agile values. However studies show, that there is a shortage of software developers with these skills. How can we teach these skills to software engineering students' This paper presents the approach of using a multi-week Scrum Paper City simulation game. The course execution was accompanied by a thorough evaluation to find out how effective this approach is compared to traditional ex-cathedra teaching. While the evaluation shows some aspects to be improved, it clearly shows that students like to experience the Agile approach directly in a project, that they enjoy more fun, and the collaboration in the team.
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03.07.2017
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05.07.2017
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978-1-4503-4704-4
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English
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Yes
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Published
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Citation
KROPP, Martin, Sonja HOF und Marla LANDOLT, 2017. Use of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course. In: ITiCSE‘ 17 Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education. New York: ACM. 2017. ISBN 978-1-4503-4704-4. Verfügbar unter: http://hdl.handle.net/11654/27531