Nebiker, Stephan

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Stephan
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Nebiker, Stephan

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  • Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 17.06.2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander; Wahbeh, Wissam [in: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    04B - Beitrag Konferenzschrift
  • Publikation
    Open urban and forest datasets from a high-performance mobile mapping backpack. A contribution for advancing the creation of digital city twins
    (International Society of Photogrammetry and Remote Sensing, 2021) Blaser, Stefan; Meyer, Jonas; Nebiker, Stephan [in: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    With this contribution, we describe and publish two high-quality street-level datasets, captured with a portable high-performance Mobile Mapping System (MMS). The datasets will be freely available for scientific use. Both datasets, from a city centre and a forest represent area-wide street-level reality captures which can be used e.g. for establishing cloud-based frameworks for infrastructure management as well as for smart city and forestry applications. The quality of these data sets has been thoroughly evaluated and demonstrated. For example, georeferencing accuracies in the centimetre range using these datasets in combination with image-based georeferencing have been achieved. Both high-quality multi sensor system street-level datasets are suitable for evaluating and improving methods for multiple tasks related to high-precision 3D reality capture and the creation of digital twins. Potential applications range from localization and georeferencing, dense image matching and 3D reconstruction to combined methods such as simultaneous localization and mapping and structure-from-motion as well as classification and scene interpretation. Our dataset is available online at: https://www.fhnw.ch/habg/bimage-datasets
    04B - Beitrag Konferenzschrift
  • Publikation
    Image-based orientation determination of mobile sensor platforms
    (International Society of Photogrammetry and Remote Sensing, 2021) Hasler, Oliver; Nebiker, Stephan [in: The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    Abstract. Estimating the pose of a mobile robotic platform is a challenging task, especially when the pose needs to be estimated in a global or local reference frame and when the estimation has to be performed while the platform is moving. While the position of a platform can be measured directly via modern tachymetry or with the help of a global positioning service GNSS, the absolute platform orientation is harder to derive. Most often, only the relative orientation is estimated with the help of a sensor mounted on the robotic platform such as an IMU, with one or multiple cameras, with a laser scanner or with a combination of any of those. Then, a sensor fusion of the relative orientation and the absolute position is performed. In this work, an additional approach is presented: first, an image-based relative pose estimation with frames from a panoramic camera using a state-of-the-art visual odometry implementation is performed. Secondly, the position of the platform in a reference system is estimated using motorized tachymetry. Lastly, the absolute orientation is calculated using a visual marker, which is placed in the space, where the robotic platform is moving. The marker can be detected in the camera frame and since the position of this marker is known in the reference system, the absolute pose can be estimated. To improve the absolute pose estimation, a sensor fusion is conducted. Results with a Lego model train as a mobile platform show, that the trajectory of the absolute pose calculated independently with four different markers have a deviation < 0.66 degrees 50% of the time and that the average difference is < 1.17 degrees. The implementation is based on the popular Robotic Operating System ROS.
    04B - Beitrag Konferenzschrift
  • Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander [in: ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences]
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Outdoor mobile mapping and AI-based 3D object detection with low-cost RGB-D cameras. The use case of on-street parking statistics
    (MDPI, 2021) Nebiker, Stephan; Meyer, Jonas; Blaser, Stefan; Ammann, Manuela; Rhyner, Severin Eric [in: Remote sensing]
    A successful application of low-cost 3D cameras in combination with artificial intelligence (AI)-based 3D object detection algorithms to outdoor mobile mapping would offer great potential for numerous mapping, asset inventory, and change detection tasks in the context of smart cities. This paper presents a mobile mapping system mounted on an electric tricycle and a procedure for creating on-street parking statistics, which allow government agencies and policy makers to verify and adjust parking policies in different city districts. Our method combines georeferenced red-green-blue-depth (RGB-D) imagery from two low-cost 3D cameras with state-of-the-art 3D object detection algorithms for extracting and mapping parked vehicles. Our investigations demonstrate the suitability of the latest generation of low-cost 3D cameras for real-world outdoor applications with respect to supported ranges, depth measurement accuracy, and robustness under varying lighting conditions. In an evaluation of suitable algorithms for detecting vehicles in the noisy and often incomplete 3D point clouds from RGB-D cameras, the 3D object detection network PointRCNN, which extends region-based convolutional neural networks (R-CNNs) to 3D point clouds, clearly outperformed all other candidates. The results of a mapping mission with 313 parking spaces show that our method is capable of reliably detecting parked cars with a precision of 100% and a recall of 97%. It can be applied to unslotted and slotted parking and different parking types including parallel, perpendicular, and angle parking.
    01A - Beitrag in wissenschaftlicher Zeitschrift