Myosotis-Garden - Strategische Inititative

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Project Logo
DOI of the original publication
Project type
angewandte Forschung
Project start
01.01.2018
Project end
31.12.2020
Project status
abgeschlossen
Project contact
Project manager
Description
Abstract
Im Rahmen der Strategischen Initiative 2018-2020 der FHNW entwickelt und erforscht ein interdisziplinäres Team aus den Bereichen Kunst und Gestaltung, Musik, Psychologie und Informatik die Spielplattform Myosotis-Garden. Diese besteht aus mehreren Mini-Games, welche in unterhaltsamer Weise die soziale Interaktion zwischen betagten Menschen und ihren Angehörigen unterstützen. Dadurch wird das gesellschaftliche Wohlbefinden gesteigert.
Created during FHNW affiliation
Strategic action fields FHNW
School
Hochschule für Technik
Institute
Institut für Data Science
Financed by
Fachhochschule Nordwestschweiz FHNW
Project partner
Fabelfabrik GmbH, Bern
Haus Eigenamt, Lupfig
Sanavita, Windisch
Alterszentrum am Buechberg, Fislisbach
Treffpunk Ruttiger, Olten
Sternenhof, Basel
Contracting authority
Fachhochschule Nordwestschweiz
SAP reference
T0007-0007-11
Keywords
Digitale Spiele
Alternde Gesellschaft
Gesellschaftliches Wohlbefinden
Inklusion
Subject (DDC)
150 - Psychologie
000 - Allgemeines, Informatik, Informationswissenschaft
700 - Künste und Unterhaltung
Publications
Publication
Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline
(Springer, 10.07.2020) Soldati, Marco; Zahn, Carmen; Bildibay, Doruk; Iseli, Tabea; Leisner, David; Niederhauser, Mario; Gao, Qin; Zhou, Jia [in: Human Aspects of IT for the Aged Population : Healthy and Active Aging. HCII 2020]
This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved.
04B - Beitrag Konferenzschrift
Publication
Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
(JMIR Publications, 16.02.2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco [in: JMIR Formative Research]
Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.
01A - Beitrag in wissenschaftlicher Zeitschrift