Donkey Kong's Legacy. About Microprocessors as Model Organisms and the Behavioral Politics of Video Games in AI

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Author (Corporation)
Publication date
2021
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Course of study
Type
01A - Journal article
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Parent work
Tsantsa
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DOI of the original publication
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Volume
26
Issue / Number
1
Pages / Duration
71-84
Patent number
Publisher / Publishing institution
Universität Bern
Place of publication / Event location
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Abstract
The article discusses forms of contamination between human and artificial intelligence in computational neuroscience and machine learning research. I begin with a deep dive into an experiment with the legacy microprocessor MOS 6502, conducted by two engineers working in computational neuroscience, to explain why and how machine learning algorithms are increasingly employed to simulate human cognition and behavior. Through the strategic use of the microprocessor as “model organism” and references to biological and psychological lab research, the authors draw attention to speculative research in machine learning, where arcade video games designed in the 1980s provide test beds for artificial intelligences under development. I elaborate on the politics of these test beds and suggest alternative avenues for machine learning research to avoid that artificial intelligence merely reproduces settler-colonialist politics in silico.
Keywords
artificial intelligence, game studies, model organisms
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ISSN
1420-7834
2673-5377
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
Green
License
'https://creativecommons.org/licenses/by-nc-nd/4.0/'
Citation
BRUDER, Johannes, 2021. Donkey Kong’s Legacy. About Microprocessors as Model Organisms and the Behavioral Politics of Video Games in AI. Tsantsa. 2021. Bd. 26, Nr. 1, S. 71–84. DOI 10.36950/tsantsa.2021.26.6972. Verfügbar unter: https://doi.org/10.26041/fhnw-3853

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2023-06-12 06:48:31
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