Learning Java Loops and Control Structures by Moving a Ladybird

dc.contributor.authorPustulka, Elzbieta
dc.contributor.authorSpadola, Alessandro
dc.date.accessioned2024-04-24T05:58:55Z
dc.date.available2024-04-24T05:58:55Z
dc.date.issued2023
dc.description.abstractWe adapted an existing Java teaching game called JavaKara to help students learn how to use loops and control statements and tested it in class. Two groups of BSc Students in an introductory Java course played the game for about an hour. The game was evaluated using the MEEGA+ game evaluation method. A questionnaire was administered to get feedback and the game got a score 53.45, i.e. good. Students reported that they lost track of time and were satisfied with this new learning paradigm.
dc.event8th International Conference on Gamification & Serious Games (GSGS'23)
dc.event.end2023-06-30
dc.event.start2023-06-26
dc.identifier.isbn978-2-940387-29-8
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/43467
dc.language.isoen
dc.relation.ispartofGSGS'23. 8th International Conference on Gamification & Serious Games
dc.spatialNeuchâtel
dc.subject.ddc330 - Wirtschaft
dc.titleLearning Java Loops and Control Structures by Moving a Ladybird
dc.type04B - Beitrag Konferenzschrift
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.affiliation.hochschuleHochschule für Wirtschaft FHNWde_CH
fhnw.affiliation.institutInstitut für Wirtschaftsinformatikde_CH
fhnw.openAccessCategoryClosed
fhnw.pagination70-73
fhnw.publicationStatePublished
relation.isAuthorOfPublication3e7f2a0a-692e-4652-b305-7a7e19e011de
relation.isAuthorOfPublication7133f248-c19d-4c41-9876-aa5cb5036f18
relation.isAuthorOfPublication.latestForDiscovery3e7f2a0a-692e-4652-b305-7a7e19e011de
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