Cognitive biases in group decision-making – raising awareness through a collaborative serious game
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Autor:in (Körperschaft)
Publikationsdatum
2026
Typ der Arbeit
Studiengang
Typ
01A - Beitrag in wissenschaftlicher Zeitschrift
Herausgeber:innen
Herausgeber:in (Körperschaft)
Betreuer:in
Übergeordnetes Werk
Complex Systems Informatics and Modeling Quarterly
Themenheft
DOI der Originalpublikation
Link
Zugehörige Forschungsdaten
Reihe / Serie
Reihennummer
Jahrgang / Band
Ausgabe / Nummer
47
Seiten / Dauer
23-47
Patentnummer
Verlag / Herausgebende Institution
Rigas Tehniskas Universitate
Verlagsort / Veranstaltungsort
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
The growing importance of collaborative or group decision-making in business projects is accompanied by several challenges, especially cognitive biases. This article focuses on identifying the key cognitive biases that affect group decision-making and explores the potential of a serious role-playing game as a training method to identify group decision-making biases. Using a design science research approach, a game prototype was developed to improve group decision-making in a corporate context by increasing players' awareness of their biased decisions. The findings indicate that there is a need to provide specifically designed games for group decision-making, and only a limited number of existing games are specifically designed for corporate decision-making contexts. Our contribution addresses the lack of training tools such as role-playing that increase cognitive bias awareness for group decision-making in projects, demonstrating the potential of a collaborative serious game to mitigate biases such as groupthink bias, authority bias, and social loafing while providing actionable insights for companies wishing to develop their own game on how to adapt the game’s design and effectiveness. It shows that every bias requires specific game characteristics, such as storyline, feedback mechanisms, and role concepts.
Schlagwörter
Fachgebiet (DDC)
Veranstaltung
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
Enddatum der Konferenz
Datum der letzten Prüfung
ISBN
ISSN
2255-9922
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Publikationsstatus
Veröffentlicht
Begutachtung
peer-reviewed
Open Access-Status
Diamond
Zitation
Schlick, S., Witschel, H. F., & Stampfli, C. (2026). Cognitive biases in group decision-making – raising awareness through a collaborative serious game. Complex Systems Informatics and Modeling Quarterly, 47, 23–47. https://doi.org/10.7250/csimq.2026-47.02