Cognitive biases in group decision-making – raising awareness through a collaborative serious game

Loading...
Thumbnail Image
Author (Corporation)
Publication date
2026
Type of student thesis
Course of study
Type
01A - Journal article
Editors
Editor (Corporation)
Supervisor
Parent work
Complex Systems Informatics and Modeling Quarterly
Special issue
DOI of the original publication
Link
Related research data
Series
Series number
Volume
Issue / Number
47
Pages / Duration
23-47
Patent number
Publisher / Publishing institution
Rigas Tehniskas Universitate
Place of publication / Event location
Edition
Version
Programming language
Assignee
Practice partner / Client
Abstract
The growing importance of collaborative or group decision-making in business projects is accompanied by several challenges, especially cognitive biases. This article focuses on identifying the key cognitive biases that affect group decision-making and explores the potential of a serious role-playing game as a training method to identify group decision-making biases. Using a design science research approach, a game prototype was developed to improve group decision-making in a corporate context by increasing players' awareness of their biased decisions. The findings indicate that there is a need to provide specifically designed games for group decision-making, and only a limited number of existing games are specifically designed for corporate decision-making contexts. Our contribution addresses the lack of training tools such as role-playing that increase cognitive bias awareness for group decision-making in projects, demonstrating the potential of a collaborative serious game to mitigate biases such as groupthink bias, authority bias, and social loafing while providing actionable insights for companies wishing to develop their own game on how to adapt the game’s design and effectiveness. It shows that every bias requires specific game characteristics, such as storyline, feedback mechanisms, and role concepts.
Keywords
Project
Event
Exhibition start date
Exhibition end date
Conference start date
Conference end date
Date of the last check
ISBN
ISSN
2255-9922
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
peer-reviewed
Open access category
Diamond
License
'https://creativecommons.org/licenses/by/4.0/'
Citation
Schlick, S., Witschel, H. F., & Stampfli, C. (2026). Cognitive biases in group decision-making – raising awareness through a collaborative serious game. Complex Systems Informatics and Modeling Quarterly, 47, 23–47. https://doi.org/10.7250/csimq.2026-47.02