Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations

dc.accessRightsAnonymous*
dc.contributor.authorWahbeh, Wissam
dc.contributor.authorAmmann, Manuela
dc.contributor.authorNebiker, Stephan
dc.contributor.authorvan Eggermond, Michael
dc.contributor.authorErath, Alexander
dc.contributor.editorWahbeh, Wissam
dc.date.accessioned2023-06-20T07:34:41Z
dc.date.available2022-06-21T09:23:23Z
dc.date.available2023-06-20T07:34:41Z
dc.date.issued2021-06-17
dc.description.abstractWith this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.en_US
dc.eventXXIV ISPRS Congress (2021 edition)en_US
dc.event.end2021-07-09
dc.event.start2021-07-05
dc.identifier.doihttps://doi.org/10.5194/isprs-annals-V-4-2021-225-2021
dc.identifier.issn2194-9050
dc.identifier.urihttp://dx.doi.org/10.26041/fhnw-4225
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/33560
dc.language.isoenen_US
dc.publisherCopernicusen_US
dc.relation.ispartofISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciencesen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.spatialNiceen_US
dc.subjectMobile Mappingen_US
dc.subjectBiking Simulationen_US
dc.subjectUrban Mobilityen_US
dc.subjectVirtual Realityen_US
dc.subject3D Modellingen_US
dc.subjectUrban Scene Reconstructionen_US
dc.subject.ddc600 - Technik, Medizin, angewandte Wissenschaftenen_US
dc.titleImage-based reality-capturing and 3D modelling for the creation of VR cycling simulationsen_US
dc.type04B - Beitrag Konferenzschrift*
dc.volumeV-4-2021en_US
dspace.entity.typePublication
fhnw.InventedHereYesen_US
fhnw.IsStudentsWorknoen_US
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publicationen_US
fhnw.affiliation.hochschuleHochschule für Architektur, Bau und Geomatikde_CH
fhnw.affiliation.institutInstitut Digitales Bauende_CH
fhnw.openAccessCategoryGolden_US
fhnw.pagination225-232en_US
fhnw.publicationStatePublisheden_US
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