Improving group decision-making through a collaborative serious game

dc.contributor.authorStampfli, Corina
dc.contributor.authorSchlick, Sandra
dc.contributor.authorWitschel, Hans Friedrich
dc.contributor.editorDeneckère, Rébecca
dc.contributor.editorKirikova, Marite
dc.contributor.editorGrabis, Janis
dc.date.accessioned2026-05-20T12:09:10Z
dc.date.issued2025
dc.description.abstractThe growing importance of collaborative or group decision-making in business projects is accompanied by several challenges, mainly cognitive biases. This paper focuses on identifying the key biases that affect group decision-making and explores the potential of serious games as a training method to address these issues. Using a design science research methodology, a game prototype was developed to improve group decision-making in corporate environments by increasing players’ awareness of bias-influenced decisions. The findings indicate that there is a need to provide specifically designed games for team-based decision-making, and only a limited number of existing games are specifically designed for corporate decision-making contexts. Our contribution addresses the lack of integrated training tools that increase cognitive bias awareness for decision making in projects, demonstrating the potential of a collaborative serious game to mitigate biases such as groupthink bias, authority bias, and social loafing while providing actionable insights for enhancing its design and effectiveness. It shows that every bias requires specific game characteristics, such as storyline, feedback mechanisms, and role concepts.
dc.event24th International Conference, BIR 2025
dc.event.end2025-09-19
dc.event.start2025-09-17
dc.identifier.doi10.1007/978-3-032-04375-7_2
dc.identifier.isbn978-3-032-04374-0
dc.identifier.isbn978-3-032-04375-7
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/56300
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofPerspectives in Business Informatics Research
dc.relation.ispartofseriesLecture Notes in Business Information Processing
dc.spatialCham
dc.subject.ddc330 - Wirtschaft
dc.titleImproving group decision-making through a collaborative serious game
dc.type04B - Beitrag Konferenzschrift
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypepeer-reviewed
fhnw.affiliation.hochschuleHochschule für Wirtschaft FHNWde_CH
fhnw.affiliation.institutInstitute for Competitiveness and Communicationde_CH
fhnw.openAccessCategoryClosed
fhnw.pagination20-36
fhnw.publicationStatePublished
fhnw.seriesNumber562
relation.isAuthorOfPublicatione63a9088-6800-4a3d-adaf-547ee84b9c22
relation.isAuthorOfPublication038b519d-0e7a-49cf-bae9-55884d6a25d3
relation.isAuthorOfPublication4f94a17c-9d05-433c-882f-68f062e0e6ae
relation.isAuthorOfPublication.latestForDiscovery038b519d-0e7a-49cf-bae9-55884d6a25d3
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