Automatic live quizzes with KlickerUZH and the humanoid robot Pepper
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Authors
Author (Corporation)
Publication date
2024
Typ of student thesis
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Collections
Type
04B - Conference paper
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Parent work
ICERI2024 Proceedings. 17th annual International Conference of Education, Research and Innovation
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DOI of the original publication
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Series
ICERI Proceedings
Series number
Volume
Issue / Number
Pages / Duration
4916-4923
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Publisher / Publishing institution
International Academy of Technology, Education and Development (IATED)
Place of publication / Event location
Seville
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Abstract
In every sector, digitization continues unabated, with automation becoming a fundamental component of this shift. Educational settings are no exception, as the integration of mobile devices into classrooms increases interaction with students.
For assessing student knowledge or for review, platforms such as Moodle and Kahoot! enable the conduct of quizzes. These platforms are popular for their stimulating content, providing motivation for students. Game-based learning platforms like Kahoot! are particularly engaging, enhancing the quiz experience with visible results after each question, thereby introducing a competitive and playful element.
Studies have shown that the humanoid robot Pepper can effectively moderate and manage Kahoot! quizzes, receiving positive feedback for enhancing student engagement. However, the integration of Kahoot! with Pepper presents certain challenges. There is no standard interface for interacting with Kahoot!, necessitating website structure analysis and subsequent adjustments to Pepper for any changes. Additionally, these quizzes typically focus on isolated sessions without the option to link multiple quizzes in a competitive sequence.
The KlickerUZH platform from the University of Zurich addresses these limitations. It enables the gamification of learning across multiple quizzes, allowing for an ongoing leaderboard that adds an element of excitement and competition over several teaching sessions. KlickerUZH also provides a defined interface for web service communication.
This paper discusses the implementation of the integration of Pepper with KlickerUZH and explores the robot’s potential to enhance classroom interactions. Key features include:
- The ability for groups of students to initiate quizzes independently of the lesson.
- Pepper’s provision of feedback on student responses, highlighting both correct and incorrect answers.
- Pepper’s role in managing and commenting on quizzes, focusing on student performance.
- Continuous monitoring and commentary on a sequence of connected quizzes, maintaining a leaderboard and other competitive elements.
Keywords
Subject (DDC)
Event
17th annual International Conference of Education, Research and Innovation
Exhibition start date
Exhibition end date
Conference start date
11.11.2024
Conference end date
13.11.2024
Date of the last check
ISBN
978-84-09-63010-3
ISSN
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
Closed
License
Citation
Dannecker, A., & Meyer, L. (2024). Automatic live quizzes with KlickerUZH and the humanoid robot Pepper. In E. a. D. (. International Academy of Technology (Ed.), ICERI2024 Proceedings. 17th annual International Conference of Education, Research and Innovation (pp. 4916–4923). International Academy of Technology, Education and Development (IATED). https://doi.org/10.21125/iceri.2024.1212