TEAMs go VR - validating the TEAM in a virtual reality (VR) medical team training

dc.contributor.authorWespi, Rafael
dc.contributor.authorSchwendimann, Lukas
dc.contributor.authorNeher, Andrea
dc.contributor.authorBirrenbach, Tanja
dc.contributor.authorSchauber, Stefan K.
dc.contributor.authorManser, Tanja
dc.contributor.authorSauter, Thomas C.
dc.contributor.authorKämmer, Juliane E.
dc.date.accessioned2024-09-24T09:04:13Z
dc.date.available2024-09-24T09:04:13Z
dc.date.issued2024
dc.description.abstract<jats:title>Abstract</jats:title><jats:sec> <jats:title>Background</jats:title> <jats:p>Inadequate collaboration in healthcare can lead to medical errors, highlighting the importance of interdisciplinary teamwork training. Virtual reality (VR) simulation-based training presents a promising, cost-effective approach. This study evaluates the effectiveness of the Team Emergency Assessment Measure (TEAM) for assessing healthcare student teams in VR environments to improve training methodologies.</jats:p> </jats:sec><jats:sec> <jats:title>Methods</jats:title> <jats:p>Forty-two medical and nursing students participated in a VR-based neurological emergency scenario as part of an interprofessional team training program. Their performances were assessed using a modified TEAM tool by two trained coders. Reliability, internal consistency, and concurrent validity of the tool were evaluated using intraclass correlation coefficients (ICC) and Cronbach’s alpha.</jats:p> </jats:sec><jats:sec> <jats:title>Results</jats:title> <jats:p>Rater agreement on TEAM’s leadership, teamwork, and task management domains was high, with ICC values between 0.75 and 0.90. Leadership demonstrated strong internal consistency (Cronbach’s alpha = 0.90), while teamwork and task management showed moderate to acceptable consistency (alpha = 0.78 and 0.72, respectively). Overall, the TEAM tool exhibited high internal consistency (alpha = 0.89) and strong concurrent validity with significant correlations to global performance ratings.</jats:p> </jats:sec><jats:sec> <jats:title>Conclusion</jats:title> <jats:p>The TEAM tool proved to be a reliable and valid instrument for evaluating team dynamics in VR-based training scenarios. This study highlights VR’s potential in enhancing medical education, especially in remote or distanced learning contexts. It demonstrates a dependable approach for team performance assessment, adding value to VR-based medical training. These findings pave the way for more effective, accessible interdisciplinary team assessments, contributing significantly to the advancement of medical education.</jats:p> </jats:sec>
dc.identifier.doi10.1186/s41077-024-00309-z
dc.identifier.issn2059-0628
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/47374
dc.identifier.urihttps://doi.org/10.26041/fhnw-10316
dc.language.isoen
dc.publisherBioMed Central
dc.relation.ispartofAdvances in Simulation
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.spatialLondon
dc.subject.ddc600 - Technik
dc.subject.ddc610 - Medizin und Gesundheit
dc.titleTEAMs go VR - validating the TEAM in a virtual reality (VR) medical team training
dc.type01A - Beitrag in wissenschaftlicher Zeitschrift
dc.volume9
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.affiliation.hochschuleHochschule für Angewandte Psychologie FHNWde_CH
fhnw.affiliation.institutDirektion APSde_CH
fhnw.openAccessCategoryGold
fhnw.pagination38
fhnw.publicationStatePublished
fhnw.strategicActionFieldFuture Health
relation.isAuthorOfPublicationf72d4ebf-e8f9-41e6-a75c-151334fdd206
relation.isAuthorOfPublication.latestForDiscoveryf72d4ebf-e8f9-41e6-a75c-151334fdd206
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