lifeClipper3 – An Augmented Walking Experience

dc.accessRightsAnonymous*
dc.contributor.authorTorpus, Jan-Lewe
dc.contributor.authorTobler, Beatrice
dc.date.accessioned2021-12-14T10:08:27Z
dc.date.available2021-12-14T10:08:27Z
dc.date.issued2011
dc.description.abstractlifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of “augmented reality” technologies. For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception. In this paper the “experience design” strategies used in lifeClipper3 are introduced, and examined by means of qualitative ethnographic methods in a visitor evaluation. The resulting insights are intended to be beneficial for similarly designed future AR art projects.en_US
dc.event10th IEEE International Symposium on Mixed and Augmented Realityen_US
dc.identifier.isbn978-1-4673-0057-5
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/32953
dc.language.isoen_USen_US
dc.publisherIEEEen_US
dc.relation.ispartofProceedings of the 10th IEEE International Symposium on Mixed and Augmented Realityen_US
dc.spatialBaselen_US
dc.subjectmedia arten_US
dc.subjectaugmented realityen_US
dc.subjectexperience designen_US
dc.titlelifeClipper3 – An Augmented Walking Experienceen_US
dc.type04B - Beitrag Konferenzschrift*
dspace.entity.typePublication
fhnw.InventedHereYesen_US
fhnw.IsStudentsWorknoen_US
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publicationen_US
fhnw.affiliation.hochschuleHochschule für Gestaltung und Kunst Basel FHNWde_CH
fhnw.affiliation.institutInstitute of Experimental Design and Media Culturesde_CH
fhnw.pagination73-82en_US
fhnw.publicationStatePublisheden_US
relation.isAuthorOfPublication5160849e-1b39-43cb-9f27-cd2dd4c93457
relation.isAuthorOfPublication.latestForDiscovery5160849e-1b39-43cb-9f27-cd2dd4c93457
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