Bloxxgame.io

dc.contributor.authorHargrave, Victor Patrick
dc.contributor.authorWeber, Thomas James
dc.contributor.authorVaccari, Manuele Alberto
dc.contributor.authorTrajkova, Sasa
dc.contributor.authorMeneghin, Clelia
dc.contributor.mentorGrieder, Hermann
dc.contributor.partnerInstitute for Information Systems, HSW FHNW, Basel
dc.date.accessioned2023-12-22T16:32:19Z
dc.date.available2023-12-22T16:32:19Z
dc.date.issued2021
dc.description.abstract- The website was outdated, not up to date visually. The structure was unclear and was not user friendly. It was also frustrating to maintain and extend - There was no revenue model in place, therefore costs were covered privately - Even though the planning for the game was detailed, there was no strategic roadmap for the rest of Bloxxgame as a business - Scaling the use of Bloxxgame requires more instructors who could teach blockchain - The process of how teachers got access to Bloxxgame, and learn how to administer a game needed to be improved
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/41182
dc.language.isoen
dc.publisherHochschule für Wirtschaft FHNW
dc.spatialBasel
dc.subject.ddc330 - Wirtschaft
dc.titleBloxxgame.io
dc.type11 - Studentische Arbeit
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.PublishedSwitzerlandYes
fhnw.StudentsWorkTypeSemesterarbeit
fhnw.affiliation.hochschuleHochschule für Wirtschaft FHNWde_CH
fhnw.affiliation.institutBachelor of Science
relation.isMentorOfPublication77c49f87-32f5-4341-81cb-0afe76e83d82
relation.isMentorOfPublication.latestForDiscovery77c49f87-32f5-4341-81cb-0afe76e83d82
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