Immersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training

Type
04B - Conference paper
Editor (Corporation)
Supervisor
Parent work
Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications
Special issue
DOI of the original publication
Link
Series
Series number
Volume
111
Issue / Number
Pages / Duration
349-355
Patent number
Publisher / Publishing institution
AHFE Open Access
Place of publication / Event location
New York
Edition
Version
Programming language
Assignee
Practice partner / Client
Abstract
The combination of immersive virtual reality and sport has garnered significant attention in the academic world and the industry domains. There is a decent amount of literature that shows positive effects but also critical voices when it comes to learning and wellbeing in a virtual world during work out. In our study we postulate the hypothesis that subjects with a higher degree of predisposition in simulation sickness will show higher values in all three subscales of the simulation sickness questionnaire (SSQ) while doing exercise with sports gear with moveable parts in a fully immersive VR application than subjects with lower degrees of predisposition in motion sickness. However, our data did not support the hypothesis. Surprisingly, we even found a disproportionate significant improvement in the oculomotor subscale of the SSQ. These results are being discussed and further studies are being suggested.
Keywords
Imersive Virtual Reality, Sports, Motion Sickness, SSQ Test
Subject (DDC)
Project
Event
the 10th International Conference on Human Interaction and Emerging Technologies (IHIET 2023)
Exhibition start date
Exhibition end date
Conference start date
22.08.2023
Conference end date
24.08.2023
Date of the last check
ISBN
978-1-958651-87-2
ISSN
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
Gold
License
'https://creativecommons.org/licenses/by/4.0/'
Citation
Christ, O., Deuber, M., Gächter, A., Guedel, J., & Papageorgiou, A. (2023). Immersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training. In T. Ahram & R. Taiar (Eds.), Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications (Vol. 111, pp. 349–355). AHFE Open Access. https://doi.org/10.54941/ahfe1004041