Immersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training

dc.contributor.authorChrist, Oliver
dc.contributor.authorDeuber, Michelle
dc.contributor.authorGächter, Anina
dc.contributor.authorGuedel, Jordin
dc.contributor.authorPapageorgiou, Andreas
dc.contributor.editorAhram, Tareq
dc.contributor.editorTaiar, Redha
dc.date.accessioned2024-02-02T08:06:50Z
dc.date.available2024-02-02T08:06:50Z
dc.date.issued2023
dc.description.abstractThe combination of immersive virtual reality and sport has garnered significant attention in the academic world and the industry domains. There is a decent amount of literature that shows positive effects but also critical voices when it comes to learning and wellbeing in a virtual world during work out. In our study we postulate the hypothesis that subjects with a higher degree of predisposition in simulation sickness will show higher values in all three subscales of the simulation sickness questionnaire (SSQ) while doing exercise with sports gear with moveable parts in a fully immersive VR application than subjects with lower degrees of predisposition in motion sickness. However, our data did not support the hypothesis. Surprisingly, we even found a disproportionate significant improvement in the oculomotor subscale of the SSQ. These results are being discussed and further studies are being suggested.
dc.eventthe 10th International Conference on Human Interaction and Emerging Technologies (IHIET 2023)
dc.event.end2023-08-24
dc.event.start2023-08-22
dc.identifier.doihttps://doi.org/10.54941/ahfe1004041
dc.identifier.isbn978-1-958651-87-2
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/44104
dc.identifier.urihttps://doi.org/10.26041/fhnw-7982
dc.language.isoen
dc.publisherAHFE Open Access
dc.relation.ispartofHuman Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.spatialNew York
dc.subjectImersive Virtual Reality
dc.subjectSports
dc.subjectMotion Sickness
dc.subjectSSQ Test
dc.subject.ddc150 - Psychologie
dc.titleImmersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training
dc.type04B - Beitrag Konferenzschrift
dc.volume111
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publication
fhnw.affiliation.hochschuleHochschule für Angewandte Psychologie FHNWde_CH
fhnw.affiliation.institutInstitut Mensch in komplexen Systemende_CH
fhnw.openAccessCategoryGold
fhnw.pagination349-355
fhnw.publicationStatePublished
relation.isAuthorOfPublication48f2cc4c-aedf-4530-94ca-d002e62109ee
relation.isAuthorOfPublication1b370f66-975f-4b22-a4ff-99e648c487d2
relation.isAuthorOfPublication.latestForDiscovery48f2cc4c-aedf-4530-94ca-d002e62109ee
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