Games as Speculative Tools

dc.contributor.authorFrei, Lena
dc.date.accessioned2024-02-09T10:15:35Z
dc.date.available2024-02-09T10:15:35Z
dc.date.issued2023-01-28
dc.description.abstractAs society faces various socio-ecologic problems, speculation can be used as a critical practice to build on existing biases and confront dissonances. How can games encourage the players to be creative and critically reflect on the human condition, society, and their relationship to nature and technology? There is something about the human play drive that is deeply connected to our ways of experiencing and shaping the world. Through play, we can cultivate a new way of looking at, depicting, and engaging with the world and generate non-paranoid imaginations where ambiguity and diversity are at home.
dc.description.urihttps://www.fhnw.ch/de/forschung-und-dienstleistungen/musik/hochschule-fuer-musik-klassik/veranstaltungen/2021-22/games-as-critical-practice
dc.eventSPIEL! Games as Critical Practice
dc.event.end2023-01-29
dc.event.start2023-01-26
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/43992
dc.language.isoen
dc.spatialBasel
dc.subjectSpeculative design
dc.subjectCritical games
dc.subjectGames
dc.subjectFuture
dc.subject.ddc700 - Künste und Unterhaltung
dc.titleGames as Speculative Tools
dc.type06 - Präsentation
dspace.entity.typePublication
fhnw.InventedHereYes
fhnw.ReviewTypeNo peer review
fhnw.affiliation.hochschuleHochschule für Gestaltung und Kunstde_CH
fhnw.affiliation.institutInstitut Digitale Kommunikations-Umgebungende_CH
relation.isAuthorOfPublicationd73618df-666f-414c-9836-9a6d7d51f61a
relation.isAuthorOfPublication.latestForDiscoveryd73618df-666f-414c-9836-9a6d7d51f61a
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