Success Factors for the Development and Integration of Gamification into the Learning Process in VET

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Autor:innen
Autor:in (Körperschaft)
Publikationsdatum
2021
Typ der Arbeit
Master
Studiengang
Typ
11 - Studentische Arbeit
Herausgeber:innen
Herausgeber:in (Körperschaft)
Übergeordnetes Werk
Themenheft
DOI der Originalpublikation
Link
Reihe / Serie
Reihennummer
Jahrgang / Band
Ausgabe / Nummer
Seiten / Dauer
Patentnummer
Verlag / Herausgebende Institution
Hochschule für Wirtschaft FHNW
Verlagsort / Veranstaltungsort
Olten
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
This master thesis analyses how practitioners can successfully develop and implement gamification into the learning process, to improve learning outcomes and to promote 21st Century Skills in vocational education and training (VET) in Switzerland. This is important because practitioners often must develop and integrate their own solutions due to a lack of applicable gamification tools, as well as due to a lack of guidelines which are tailored towards the use of gamification in VET. To answer this question, two use cases for the development and implementation of gamification in VET in Switzerland were explored. (1) Conception and development, (2) preparation, (3) instruction and practice, (4) learning assessment and knowledge transfer, and (5) evaluation and further development were identified as the important steps of this process. Semi-structured expert interviews were performed to identify the success factors in each of these steps. In each case, the perspective of the project manager who developed the solution, as well as the perspective of the vocational trainer who applied the solution in practice, were investigated. Additionally, a senior researcher with practical experience was interviewed. Based on the results of this research process, suggestions are proposed.
Schlagwörter
Fachgebiet (DDC)
Projekt
Veranstaltung
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
Enddatum der Konferenz
Datum der letzten Prüfung
ISBN
ISSN
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Publikationsstatus
Begutachtung
Open Access-Status
Lizenz
Zitation
Orefice, M. (2021). Success Factors for the Development and Integration of Gamification into the Learning Process in VET [Hochschule für Wirtschaft FHNW]. https://irf.fhnw.ch/handle/11654/48601