Myosotis-Garden - Strategische Inititative

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Logo des Projekt
DOI der Originalpublikation
Projekttyp
angewandte Forschung
Projektbeginn
01.01.2018
Projektende
31.12.2020
Projektstatus
abgeschlossen
Projektkontakt
Projektmanager:in
Beschreibung
Zusammenfassung
Im Rahmen der Strategischen Initiative 2018-2020 der FHNW entwickelt und erforscht ein interdisziplinäres Team aus den Bereichen Kunst und Gestaltung, Musik, Psychologie und Informatik die Spielplattform Myosotis-Garden. Diese besteht aus mehreren Mini-Games, welche in unterhaltsamer Weise die soziale Interaktion zwischen betagten Menschen und ihren Angehörigen unterstützen. Dadurch wird das gesellschaftliche Wohlbefinden gesteigert.
Während FHNW Zugehörigkeit erstellt
Zukunftsfelder FHNW
Hochschule
Hochschule für Informatik FHNW
Institut
Institut für Data Science
Finanziert durch
Fachhochschule Nordwestschweiz FHNW
Projektpartner
Fabelfabrik GmbH, Bern
Haus Eigenamt, Lupfig
Sanavita, Windisch
Alterszentrum am Buechberg, Fislisbach
Treffpunk Ruttiger, Olten
Sternenhof, Basel
Auftraggeberschaft
Fachhochschule Nordwestschweiz
SAP Referenz
T0007-0007-11
Schlagwörter
Digitale Spiele
Alternde Gesellschaft
Gesellschaftliches Wohlbefinden
Inklusion
Fachgebiet (DDC)
150 - Psychologie
000 - Allgemeines, Informatik, Informationswissenschaft
700 - Künste und Unterhaltung
Publikationen
Vorschaubild
Publikation
Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline
(Springer, 10.07.2020) Soldati, Marco; Zahn, Carmen; Bildibay, Doruk; Iseli, Tabea; Leisner, David; Niederhauser, Mario; Gao, Qin; Zhou, Jia
This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved.
04B - Beitrag Konferenzschrift
Vorschaubild
Publikation
Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
(JMIR Publications, 16.02.2022) Zahn, Carmen; Leisner, David; Niederhauser, Mario; Roos, Anna-Lena; Iseli, Tabea; Soldati, Marco
Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.
01A - Beitrag in wissenschaftlicher Zeitschrift