Digitalising qualitative social research? On the potential of digital features to enhance data collection in qualitative research: the example of a virtual reality serious game in a qualitative research project
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Author (Corporation)
Publication date
2023
Type of student thesis
Course of study
Collections
Type
01A - Journal article
Editors
Editor (Corporation)
Supervisor
Parent work
European Social Work Research
Special issue
DOI of the original publication
Link
Related research data
Series
Series number
Volume
1
Issue / Number
1
Pages / Duration
118-139
Patent number
Publisher / Publishing institution
Policy Press
Place of publication / Event location
Bristol
Edition
Version
Programming language
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Practice partner / Client
Keywords
Event
Exhibition start date
Exhibition end date
Conference start date
Conference end date
Date of the last check
ISBN
ISSN
2755-1768
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
peer-reviewed
Open access category
Hybrid
Citation
Gredig, D., Bigoni, D., Bogdanovic, J., Weber, P., & Korkut, S. (2023). Digitalising qualitative social research? On the potential of digital features to enhance data collection in qualitative research: the example of a virtual reality serious game in a qualitative research project. European Social Work Research, 1(1), 118–139. https://doi.org/10.1332/GIJN1218