Digitalising qualitative social research? On the potential of digital features to enhance data collection in qualitative research: the example of a virtual reality serious game in a qualitative research project
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Author (Corporation)
Publication date
2023
Typ of student thesis
Course of study
Collections
Type
01A - Journal article
Editors
Editor (Corporation)
Supervisor
Parent work
European Social Work Research
Special issue
DOI of the original publication
Link
Series
Series number
Volume
1
Issue / Number
1
Pages / Duration
118-139
Patent number
Publisher / Publishing institution
Policy Press
Place of publication / Event location
Bristol
Edition
Version
Programming language
Assignee
Practice partner / Client
Keywords
Event
Exhibition start date
Exhibition end date
Conference start date
Conference end date
Date of the last check
ISBN
ISSN
2755-1768
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
Hybrid
Citation
Gredig, D., Bigoni, D., Bogdanovic, J., Weber, P., & Korkut, S. (2023). Digitalising qualitative social research? On the potential of digital features to enhance data collection in qualitative research: the example of a virtual reality serious game in a qualitative research project. European Social Work Research, 1(1), 118–139. https://doi.org/10.1332/GIJN1218