Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study

dc.accessRightsAnonymous*
dc.contributor.authorZahn, Carmen
dc.contributor.authorLeisner, David
dc.contributor.authorNiederhauser, Mario
dc.contributor.authorRoos, Anna-Lena
dc.contributor.authorIseli, Tabea
dc.contributor.authorSoldati, Marco
dc.date.accessioned2022-12-13T10:17:44Z
dc.date.available2022-12-13T10:17:44Z
dc.date.issued2022-02-16
dc.description.abstractMaintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.en_US
dc.description.urihttps://formative.jmir.org/2022/2/e29179en_US
dc.identifier.issn2561-326X
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/34217
dc.identifier.urihttps://doi.org/10.26041/fhnw-4454
dc.issue2en_US
dc.language.isoenen_US
dc.publisherJMIR Publicationsen_US
dc.relationMyosotis-Garden - Strategische Inititative, 2018-01-01
dc.relation.ispartofJMIR Formative Researchen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectcomputer gamesen_US
dc.subjectolder adultsen_US
dc.subjectsocial interactionen_US
dc.subjectvideo analysisen_US
dc.subject.ddc003 - Systemeen_US
dc.titleEffects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Studyen_US
dc.type01A - Beitrag in wissenschaftlicher Zeitschrift
dc.volume6en_US
dspace.entity.typePublication
fhnw.InventedHereYesen_US
fhnw.IsStudentsWorknoen_US
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publicationen_US
fhnw.affiliation.hochschuleHochschule für Angewandte Psychologie FHNWde_CH
fhnw.affiliation.institutInstitut für Kooperationsforschung und -entwicklungde_CH
fhnw.openAccessCategoryGolden_US
fhnw.publicationStatePublisheden_US
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