Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline
dc.accessRights | Anonymous | * |
dc.audience | Science | en_US |
dc.contributor.author | Soldati, Marco | |
dc.contributor.author | Zahn, Carmen | |
dc.contributor.author | Bildibay, Doruk | |
dc.contributor.author | Iseli, Tabea | |
dc.contributor.author | Leisner, David | |
dc.contributor.author | Niederhauser, Mario | |
dc.contributor.editor | Gao, Qin | |
dc.contributor.editor | Zhou, Jia | |
dc.date.accessioned | 2021-01-12T06:26:29Z | |
dc.date.available | 2021-01-12T06:26:29Z | |
dc.date.issued | 2020-07-10 | |
dc.description.abstract | This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved. | en_US |
dc.description.uri | https://link.springer.com/chapter/10.1007%2F978-3-030-50249-2_29 | en_US |
dc.event.end | 2020-07-24 | |
dc.event.start | 2020-07-19 | |
dc.identifier.doi | https://doi.org/10.1007/978-3-030-50249-2_29 | |
dc.identifier.isbn | 978-3-030-50248-5 | |
dc.identifier.uri | https://irf.fhnw.ch/handle/11654/31997 | |
dc.identifier.uri | https://doi.org/10.26041/fhnw-3629 | |
dc.language.iso | en | en_US |
dc.publisher | Springer | en_US |
dc.relation | Myosotis-Garden - Strategische Inititative, 2018-01-01 | |
dc.relation.ispartof | Human Aspects of IT for the Aged Population : Healthy and Active Aging. HCII 2020 | en_US |
dc.relation.ispartofseries | Lecture Notes in Computer Science | |
dc.spatial | Cham | en_US |
dc.subject | Involving the elderly in HCI methodology | en_US |
dc.subject | Game design for the elderly | en_US |
dc.subject | Technology for the elderly’s leisure and entertainment | en_US |
dc.subject | Intergenerational gaming | en_US |
dc.subject | Social interaction | en_US |
dc.subject | Increased well-being | en_US |
dc.subject.ddc | 004 - Computer Wissenschaften, Internet | en_US |
dc.title | Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline | en_US |
dc.type | 04B - Beitrag Konferenzschrift | * |
dspace.entity.type | Publication | |
fhnw.InventedHere | Yes | en_US |
fhnw.IsStudentsWork | no | en_US |
fhnw.PublishedSwitzerland | Yes | en_US |
fhnw.ReviewType | Lectoring (ex ante) | en_US |
fhnw.affiliation.hochschule | Hochschule für Technik | de_CH |
fhnw.affiliation.institut | Institut für Data Science | de_CH |
fhnw.pagination | 401-418 | en_US |
fhnw.publicationState | Published | en_US |
fhnw.seriesNumber | 12208 | |
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