How are we to Represent Abstract Information in 'Realistic' 3D Environments?
dc.accessRights | Anonymous | |
dc.audience | other | |
dc.contributor.author | Bleisch, Susanne | |
dc.contributor.author | Dykes, Jason | |
dc.contributor.author | Nebiker, Stephan | |
dc.date.accessioned | 2016-01-27T13:11:47Z | |
dc.date.available | 2016-01-27T13:11:47Z | |
dc.date.issued | 2006-09-20T00:00:00Z | |
dc.event | GIScience 2006 | |
dc.identifier.uri | http://hdl.handle.net/11654/12675 | |
dc.language.iso | en_UK | |
dc.spatial | Münster | |
dc.subject.ddc | 520 - Astronomie, Kartografie | |
dc.title | How are we to Represent Abstract Information in 'Realistic' 3D Environments? | |
dc.type | 04B - Beitrag Konferenzschrift | |
dspace.entity.type | Publication | |
fhnw.InventedHere | unbekannt | |
fhnw.affiliation.hochschule | Hochschule für Architektur, Bau und Geomatik | de_CH |
fhnw.affiliation.institut | Institut Geomatik | de_CH |
fhnw.publicationState | unbekannt | |
relation.isAuthorOfPublication | a3106286-7b72-4b07-803a-47748de34385 | |
relation.isAuthorOfPublication | d4405bdc-e966-4962-9c93-9b06879a4a41 | |
relation.isAuthorOfPublication.latestForDiscovery | d4405bdc-e966-4962-9c93-9b06879a4a41 |