Gamification of education. Overcoming conflicting sustainability goals in a playful way
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Autor:innen
Autor:in (Körperschaft)
Publikationsdatum
2024
Typ der Arbeit
Studiengang
Typ
04B - Beitrag Konferenzschrift
Herausgeber:innen
Herausgeber:in (Körperschaft)
Betreuer:in
Übergeordnetes Werk
LESS IS MUST EAAE Annual Conference Münster School of Architecture 2024
Themenheft
DOI der Originalpublikation
Link
Reihe / Serie
Reihennummer
Jahrgang / Band
Ausgabe / Nummer
Seiten / Dauer
Patentnummer
Verlag / Herausgebende Institution
EAAE Publisher
Verlagsort / Veranstaltungsort
Münster
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
This paper examines the use of a simulation game to implement Target Sus-tainability Design (TSD), a method promoting collaboration within multidisci-plinary teams in construction projects. TSD addresses the conflict between minimizing costs and implementing social and ecological measures, integrat-ing stakeholders in creating cost-efficient and sustainable buildings. The sim-ulation game serves as a tool to teach TSD by replicating construction project processes, engaging students in two rounds of designing and building towers. The TSD process involves three steps: set targets, design to targets and build to targets. Students play the roles of different stakeholders, while time con-straints simulate real-world conditions. Data from professional participants and students alike showed the game effectively taught TSD principles, improved collaboration and supported the achievement of sustainable goals in construc-tion projects. However, limitations include a small sample size and potential bias from students’ pre-existing sustainability knowledge. Despite this, the paper highlights the importance of clear targets and multidisciplinary collaboration in achieving sustainability goals in real-life projects.
Schlagwörter
Gamification, Lean construction, Multidisciplinary teams, Cross-disciplinary collaboration, Target sustainability design, Conflict of objectives
Fachgebiet (DDC)
Veranstaltung
EAAE Annual Conference Münster 2024
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
28.08.2024
Enddatum der Konferenz
31.08.2024
Datum der letzten Prüfung
ISBN
ISSN
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Zero Emission
Publikationsstatus
Veröffentlicht
Begutachtung
Peer-Review der ganzen Publikation
Open Access-Status
Diamond
Zitation
Olender, M. (2024). Gamification of education. Overcoming conflicting sustainability goals in a playful way. In MSA Münster School of Architecture (Ed.), LESS IS MUST EAAE Annual Conference Münster School of Architecture 2024. EAAE Publisher. https://doi.org/10.26041/fhnw-15437