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Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
dc.accessRights | Anonymous | * |
dc.contributor.author | Wahbeh, Wissam | |
dc.contributor.author | Ammann, Manuela | |
dc.contributor.author | Nebiker, Stephan | |
dc.contributor.author | van Eggermond, Michael | |
dc.contributor.author | Erath, Alexander | |
dc.contributor.editor | Wahbeh, Wissam | |
dc.date.accessioned | 2022-06-21T09:23:23Z | |
dc.date.available | 2022-06-21T09:23:23Z | |
dc.date.issued | 2021-06-17 | |
dc.description.abstract | With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes. | en_US |
dc.event | XXIV ISPRS Congress (2021 edition) | en_US |
dc.event.end | 2021-07-09 | |
dc.event.start | 2021-07-05 | |
dc.identifier.doi | https://doi.org/10.5194/isprs-annals-V-4-2021-225-2021 | |
dc.identifier.issn | 2194-9050 | |
dc.identifier.uri | http://dx.doi.org/10.26041/fhnw-4225 | |
dc.identifier.uri | https://irf.fhnw.ch/handle/11654/33560.1 | |
dc.language.iso | en | en_US |
dc.publisher | Copernicus | en_US |
dc.relation.ispartof | ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences | en_US |
dc.spatial | Nice | en_US |
dc.subject | Mobile Mapping | en_US |
dc.subject | Biking Simulation | en_US |
dc.subject | Urban Mobility | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | 3D Modelling | en_US |
dc.subject | Urban Scene Reconstruction | en_US |
dc.title | Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations | en_US |
dc.type | 04B - Beitrag Konferenzschrift | * |
dc.volume | V-4-2021 | en_US |
fhnw.InventedHere | Yes | en_US |
fhnw.IsStudentsWork | no | en_US |
fhnw.ReviewType | Anonymous ex ante peer review of a complete publication | en_US |
fhnw.openAccessCategory | Diamond | en_US |
fhnw.pagination | 225-232 | en_US |
fhnw.publicationState | Published | en_US |
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