Hochschule für Architektur, Bau und Geomatik FHNW

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Bereich: Suchergebnisse

Gerade angezeigt 1 - 10 von 24
  • Vorschaubild
    Publikation
    How popular will ride hailing and ride pooling be with autonomous vehicles?
    (18.09.2024) van Eggermond, Michael; Erath, Alexander; Tanner, Reto
    06 - Präsentation
  • Publikation
    Introducing the pedestrian accessibility tool. Walkability analysis for a geographic information system
    (SAGE, 2017) Erath, Alexander; van Eggermond, Michael; Ordóñez, Sergio A.; Axhausen, Kay W.
    The indexes for walkability proposed so far refer generally to the closest amenities and public transport stops and the existing network structure. The weights of the attributes do not reflect the independently measured preferences of the users and residents. Design attributes such as the location and type of crossings and walkway design features are usually surveyed in walkability audits. However, such attributes are usually not considered when pedestrian walksheds or other accessibility-based walkability indexes are calculated. Nevertheless, these design attributes are very relevant for actual planning decisions. The proposed walkability index can be behaviorally calibrated, has been implemented as a geographic information system tool, and is published as open source software. The pedestrian accessibility tool allows the evaluation of existing and future urban plans with regards to walkability. The tool calculates Hansen-based accessibility indicators with the use of a customizable specification of the generalized walking costs, and it incorporates user-defined weights of destination attractiveness. The basic user workflow of the tool is summarized. Three case studies show real-world applications of the tool to support the planning of pedestrian infrastructure in an urban context. With indications of potential areas of improvement that have been reported by pilot users working in an urban planning department, hints are also given for future research.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Vorschaubild
    Publikation
    Where to park your car at home?
    (18.07.2024) Erath, Alexander; van Eggermond, Michael; Tanner, Reto
    How distric parking garages can complement existing parking options in dense urban neighborhoods
    06 - Präsentation
  • Publikation
    Virtual reality and choice modelling. Existing applications and future research directions
    (Edward Elgar Publishing, 2024) van Eggermond, Michael; Mavros, Panos; Erath, Alexander; Hess, Stephane; Daly, Andrew
    Research eliciting individuals’ preferences, including stated preference (SP) research, have long utilised imagery as stimuli to visualise either attributes or situations deemed too complex to be expressed verbally. The advent of Virtual Reality (VR) offers choice modelers with exciting new opportunities. This chapter outlines key concepts underlying VR and summarises previous research combining VR and choice modeling. It provides a framework of different dimensions that should be considered when developing VR experiments, including technological aspects (display technology and movement) and other aspects, such as survey duration, motion sickness and the representation of time. The chapter concludes with several ways to further combine choice modeling and VR.
    04A - Beitrag Sammelband
  • Vorschaubild
    Publikation
    Where to park your car at home? How distric parking garages can complement existing parking options in dense urban neighborhoods
    (18.07.2024) Erath, Alexander; van Eggermond, Michael; Tanner, Reto; Susilo, Yusak
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Image-based reality-capturing and 3D modelling for the creation of VR cycling simulations
    (Copernicus, 2021) Wahbeh, Wissam; Ammann, Manuela; Nebiker, Stephan; van Eggermond, Michael; Erath, Alexander
    With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Nachhaltige Ansätze zur Parkraumplanung
    (Bundesamt für Strassen, 09.07.2024) Erath, Alexander; van Eggermond, Michael; Sieber, Mark; Graf, Samuel; Perret, Fabienne
    05 - Forschungs- oder Arbeitsbericht
  • Vorschaubild
    Publikation
    A virtual reality experiment to study pedestrian perception of future street scenarios
    (Nature, 2024) Argota Sánchez-Vaquerizo, Javier; Hausladen, Carina I.; Mahajan, Sachit; Matter, Marc; Siebenmann, Michael; van Eggermond, Michael; Helbing, Dirk
    The current allocation of street space is based on expected vehicular peak-hour flows. Flexible and adaptive use of this space can respond to changing needs. To evaluate the acceptability of flexible street layouts, several urban environments were designed and implemented in virtual reality. Participants explored these designs in immersive virtual reality in a mixed factorial experiment, in which we analysed self-reported, behavioural and physiological responses from participants. Distinct communication strategies were varied between subjects. Participants’ responses reveal a preference for familiar solutions. Unconventional street layouts are less preferred, perceived as unsafe and cause a measurably greater stress response. Furthermore, information provision focusing on comparisons lead participants to focus primarily on the drawbacks, instead of the advantages of novel scenarios. When being able to freely express thoughts and opinions, participants are focused more on the impact of space design on behaviour rather than the objective physical features themselves. Especially, this last finding suggests that it is vital to develop new street scenarios in an inclusive and democratic way: the success of innovating urban spaces depends on how well the vast diversity of citizens’ needs is considered and met.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Publikation
    Studying bicyclists’ perceived level of safety using a bicycle simulator combined with immersive virtual reality
    (Elsevier, 2021) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W.
    There is a need for methods that provide a better understanding of bicyclists’ perceived safety and preferences on currently unavailable and/or unknown bicycle facilities. Different survey methods have been used to study bicyclists’ behavior, experiences, and preferences; ranging from verbally described facilities to surveys including images and videos. Virtual Reality (VR) experiments blur the boundaries between stated preference (SP) surveys and revealed preference (RP) surveys and provide a realistic sense of design. This research introduces a novel research method in bicycling research and discusses the results of an experiment using a bicycle simulator combined with immersive VR. In total, 150 participants participated in this experiment and were asked about demographics and perceptions and preferences after bicycling in five different environments with an instrumented bicycle in VR. A 5 2 mixed design was used with bicycling environment as within-subject factor and pedestrian / traffic volume as between-subject factor. ANOVA tests revealed how each environment and ambient pedestrian / traffic volume affected perceived level of safety (PLOS) and willingness to bicycle (WTB). Pairwise comparison showed that participants felt safer bicycling on the segregated bicycle path compared to bicycling on the painted bicycle path on the road and roadside. There was no meaningful difference between WTB for less than 10 min and WTB for more than 10 min between bicycling on a painted bicycle path on the sidewalk and painted bicycle path on the road. PLOS and WTB ratings of men and women were not significantly different from each other. The older segment of the sample was more worried about roadside bicycling and bicycle commuters were more confident to ride on the roadside. Despite having several limitations, immersive 360-degree VR was found a powerful presentation tool to evaluate future street designs which can inform transport and urban planning.
    01A - Beitrag in wissenschaftlicher Zeitschrift
  • Vorschaubild
    Publikation
    Pedestrian and transit accessibility on a micro level. Results and challenges
    (University of Minnesota, 2016) van Eggermond, Michael; Erath, Alexander
    In thispaper, we connect two notions of accessibility that are more often than not considered separately: pedestrian accessibility and transit accessibility. We move away from the notion of zonal accessibility and measure fine-grained accessibility using door-to-door travel times. Two pedestrian networks are compared to a baseline scenario considering Euclidean distances for a large metropolitan area in which each individual building is considered as an activity opportunity. It is shown that pedestrian accessibility to jobs differs when pedestrian distances are approximated with different networks that are more representative of reality. Stop-to-stop public transport travel times are extracted from an agent-based simulation of public transport smart card data. The effect of less-than-optimal connections from transit to the pedestrian network, a local measurement, can be seen when calculating the accessibility to all destinations in the city. We suggest moving away from Euclidean-based distance analyses. Limitations can be found in the data available; the connection of buildings to the network becomes important, as does the inclusion of pedestrian crossings. For an inclusive accessibility measure, it will be necessary to calculate generalized costs for pedestrians and generate different pedestrian networks that reflect the limitations of different user groups.
    01A - Beitrag in wissenschaftlicher Zeitschrift