Erath, Alexander
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Erath, Alexander
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- PublikationNachhaltige Ansätze zur Parkraumplanung(Bundesamt für Strassen, 09.07.2024) Erath, Alexander; van Eggermond, Michael; Sieber, Mark; Graf, Samuel; Perret, Fabienne05 - Forschungs- oder Arbeitsbericht
- PublikationVirtual reality and choice modelling. Existing applications and future research directions(Edward Elgar Publishing, 2024) van Eggermond, Michael; Mavros, Panos; Erath, Alexander; Hess, Stephane; Daly, Andrew [in: Handbook of Choice Modelling]Research eliciting individuals’ preferences, including stated preference (SP) research, have long utilised imagery as stimuli to visualise either attributes or situations deemed too complex to be expressed verbally. The advent of Virtual Reality (VR) offers choice modelers with exciting new opportunities. This chapter outlines key concepts underlying VR and summarises previous research combining VR and choice modeling. It provides a framework of different dimensions that should be considered when developing VR experiments, including technological aspects (display technology and movement) and other aspects, such as survey duration, motion sickness and the representation of time. The chapter concludes with several ways to further combine choice modeling and VR.04A - Beitrag Sammelband
- PublikationStudying bicyclists’ perceived level of safety using a bicycle simulator combined with immersive virtual reality(Elsevier, 2021) Nazemi, Mohsen; van Eggermond, Michael; Erath, Alexander; Schaffner, Dorothea; Joos, Michael; Axhausen, Kay W. [in: Accident Analysis & Prevention]There is a need for methods that provide a better understanding of bicyclists’ perceived safety and preferences on currently unavailable and/or unknown bicycle facilities. Different survey methods have been used to study bicyclists’ behavior, experiences, and preferences; ranging from verbally described facilities to surveys including images and videos. Virtual Reality (VR) experiments blur the boundaries between stated preference (SP) surveys and revealed preference (RP) surveys and provide a realistic sense of design. This research introduces a novel research method in bicycling research and discusses the results of an experiment using a bicycle simulator combined with immersive VR. In total, 150 participants participated in this experiment and were asked about demographics and perceptions and preferences after bicycling in five different environments with an instrumented bicycle in VR. A 5 2 mixed design was used with bicycling environment as within-subject factor and pedestrian / traffic volume as between-subject factor. ANOVA tests revealed how each environment and ambient pedestrian / traffic volume affected perceived level of safety (PLOS) and willingness to bicycle (WTB). Pairwise comparison showed that participants felt safer bicycling on the segregated bicycle path compared to bicycling on the painted bicycle path on the road and roadside. There was no meaningful difference between WTB for less than 10 min and WTB for more than 10 min between bicycling on a painted bicycle path on the sidewalk and painted bicycle path on the road. PLOS and WTB ratings of men and women were not significantly different from each other. The older segment of the sample was more worried about roadside bicycling and bicycle commuters were more confident to ride on the roadside. Despite having several limitations, immersive 360-degree VR was found a powerful presentation tool to evaluate future street designs which can inform transport and urban planning.01A - Beitrag in wissenschaftlicher Zeitschrift
- PublikationIntroducing the pedestrian accessibility tool. Walkability analysis for a geographic information system(SAGE, 2017) Erath, Alexander; van Eggermond, Michael; Ordóñez, Sergio A.; Axhausen, Kay W. [in: Transportation Research Record]The indexes for walkability proposed so far refer generally to the closest amenities and public transport stops and the existing network structure. The weights of the attributes do not reflect the independently measured preferences of the users and residents. Design attributes such as the location and type of crossings and walkway design features are usually surveyed in walkability audits. However, such attributes are usually not considered when pedestrian walksheds or other accessibility-based walkability indexes are calculated. Nevertheless, these design attributes are very relevant for actual planning decisions. The proposed walkability index can be behaviorally calibrated, has been implemented as a geographic information system tool, and is published as open source software. The pedestrian accessibility tool allows the evaluation of existing and future urban plans with regards to walkability. The tool calculates Hansen-based accessibility indicators with the use of a customizable specification of the generalized walking costs, and it incorporates user-defined weights of destination attractiveness. The basic user workflow of the tool is summarized. Three case studies show real-world applications of the tool to support the planning of pedestrian infrastructure in an urban context. With indications of potential areas of improvement that have been reported by pilot users working in an urban planning department, hints are also given for future research.01A - Beitrag in wissenschaftlicher Zeitschrift