Mateescu, Magdalena

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Mateescu
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Magdalena
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Mateescu, Magdalena

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Publikation

Visualizing progress tracking for software teams on large collaborative touch displays

2020, Scott-Hill, Brandon, Anslow, Craig, Ferreira, Jennifer, Kropp, Martin, Mateescu, Magdalena, Meier, Andreas

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Publikation

aWall: Agile Collaboration using Large Digital Multi-Touch Cardwalls

2016-12, Anslow, Craig, Burkhard, Roger, Kropp, Martin, Mateescu, Magdalena, Vischi, Dario, Zahn, Carmen

Despite the availability of many digital agile board tools, most co-located agile software teams still use physical cardboards for their daily standup meetings. This is due to the fact that existing digital agile boards lacks supporting a collaborative workspace, direct interaction for the whole team in meetings, or making project information directly visible. In this paper we present aWall, a digital agile cardwall designed for the highly collaborative agile work style using large multi-touch wall displays. The effectiveness of aWall was evaluated in a user study with eleven software practitioners. Our findings indicate that aWall enables and encourages team work due to the large size of the wall, accessibility and visibility of large amounts of information, and possibility of customization of the interface. Based on this work, we suggest that augmenting digital cardwalls with large interactive touch technology and new interaction concepts is a useful way to support effective collaborative agile software development processes.

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Publikation

aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems

2015, Kropp, Martin, Mateescu, Magdalena, Burkhard, Roger, Zahn, Carmen, Vischi, Dario

Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.

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Publikation

Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls

2017, Kropp, Martin, Anslow, Craig, Mateescu, Magdalena, Burkhard, Roger, Vischi, Dario, Zahn, Carmen, Baumeister, Hubert, Lichter, Horst, Riebisch, Matthias

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Publikation

Interactive Digital Cardwalls for Agile Software Development

2016, Kropp, Martin, Brown, Judith M., Anslow, Craig, Gossage, Stevenson, Mateescu, Magdalena, Biddle, Robert, Anslow, Craig, Campos, Pedro, Jorge, Joaquim

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Projekt

Myosotis-Garden - Strategische Inititative

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Publikation

Interactive Digital Cardwalls for Agile Software Development

2017, Kropp, Martin, Brown, Judith M., Anslow, Craig, Gossage, Stevenson, Mateescu, Magdalena, Biddle, Robert, Anslow, Craig, Campos, Pedro, Jorge, Joaquim

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Publikation

aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems

2015, Kropp, Martin, Mateescu, Magdalena, Burkhard, Roger, Zahn, Carmen, Vischi, Dario

Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop.

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Transdisziplinäres Forschungsfeld: Cognitive Design / Human - Computer - Interaction / Artificial Intelligence