Nussli, Natalie

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Natalie
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Nussli, Natalie

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  • Publikation
    An investigation into the effect of communication modality on learner satisfaction and mental effort expended during a lecture and discussion event in Second life - a 3D virtual world
    (IGI Global, 04/2019) Nussli, Natalie; Oh, Kevin; Cuadro, Nicole Michele; Kaye, Melisa; Yang, Kenneth C. C. [in: Cases on Immersive Virtual Reality Techniques]
    This chapter describes a study that was conducted in a semi-immersive desktop virtual reality environment. The study investigated teacher trainees' perceptions of their mental effort in Second Life, their satisfaction with the communication modalities, and their perceived social behavioral changes. In the first event, only the instructor (host) used voice to communicate while all participants as well as the in-text facilitator (co-host) used text chat only. In the second event, not only did both hosts use voice, but the participants also had the option to use voice rather than text. The majority of teacher trainees appreciated the freedom to choose either modality. The integration of voice was perceived as humanizing the discussion, increasing the flow, and making the conversation more engaging. However, the addition of multiple voices was believed to increase their mental effort. While some teacher trainees felt more relaxed and more open in a virtual discussion, others reported a lack of attention and honesty as well as a tendency to ignore social conventions.
    04 - Beitrag Sammelband oder Konferenzschrift
  • Publikation
    Discussions in three-dimensional virtual worlds: Benefits of participation and strategies for the facilitation of in-world discussions
    (11.05.2016) Nussli, Natalie; Oh, Kevin
    Social interactions in three-dimensional (3D) virtual worlds are examined from two perspectives: the benefits of virtual discussion group participation and best practices in terms of virtual discussion group facilitation. The objectives of this qualitative study were to identify what makes a virtual discussion or support group in a 3D platform appealing and how these discussions can be facilitated effectively, with a special focus on developing a sense of community. The content analysis of 18 observation events (total of 17 hours), three field notes, one text-chat log, two interviews, and an ethnographic fieldwork journal has generated three major themes: benefits of participation, facilitation strategies, and social cues. Identifying the way people communicate virtually helps design these spaces to support social needs. The society can take advantage of this mode of communication to pursue various objectives, such as using 3D virtual discussion groups for educational purposes, promoting mental health support groups, and as a practice platform for people with social skills challenges.
    06 - Präsentation