living-room2

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Project Logo
DOI of the original publication
Project type
angewandte Forschung
Project start
01.08.2005
Project end
30.04.2007
Project status
abgeschlossen
Project contact
Project manager
Contributors
Galantay, Roderick
Description
Abstract
In augmented reality, a computer-based world is overlaid upon a physically perceptible environment. Thanks to a head-mounted display, the viewer is plunged into a hybrid room where direct sensory perception is being expanded. A tracking device picks up the perception systems co-ordinates so as to perform congruent superimposition of 3D space upon real space. living room will turn this technology to practical use, for the benefit of design and architecture related applications. Atmosphere-evoking scenarios such as audio-visual sequences or narration-driven interactive interventions conjure up certain moods, anticipate what might be new ways of interior design, and dissolve the physically perceptible borderlines of space. The first stage of the project has produced a studio prototype. Based on that, the following stage will now look in depth at the design-related language and will be exhibited and evaluated at the Museum of Communication in Bern.
Created during FHNW affiliation
Strategic action fields FHNW
School
Hochschule für Gestaltung und Kunst Basel FHNW
Institute
Institut Experimentelle Design- und Medienkulturen
Financed by
Schweizerischer Nationalfonds (SNF), DORE
Project partner
iart interactive AG
Museum für Kommunikation, Bern
Forschungsgruppe Burkhart, Departement Informatik, Universität Basel
plug-in, Basel
Contracting authority
SAP reference
T999-0083
Keywords
Publications