living-room2

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Logo des Projekt
DOI der Originalpublikation
Projekttyp
angewandte Forschung
Projektbeginn
01.08.2005
Projektende
30.04.2007
Projektstatus
abgeschlossen
Projektkontakt
Projektmanager:in
Beteiligte
Galantay, Roderick
Beschreibung
Zusammenfassung
In augmented reality, a computer-based world is overlaid upon a physically perceptible environment. Thanks to a head-mounted display, the viewer is plunged into a hybrid room where direct sensory perception is being expanded. A tracking device picks up the perception systems co-ordinates so as to perform congruent superimposition of 3D space upon real space. living room will turn this technology to practical use, for the benefit of design and architecture related applications. Atmosphere-evoking scenarios such as audio-visual sequences or narration-driven interactive interventions conjure up certain moods, anticipate what might be new ways of interior design, and dissolve the physically perceptible borderlines of space. The first stage of the project has produced a studio prototype. Based on that, the following stage will now look in depth at the design-related language and will be exhibited and evaluated at the Museum of Communication in Bern.
Während FHNW Zugehörigkeit erstellt
Hochschule
Hochschule für Gestaltung und Kunst
Institut
Institut Experimentelle Design- und Medienkulturen
Finanziert durch
Schweizerischer Nationalfonds (SNF), DORE
Projektpartner
iart interactive AG
Museum für Kommunikation, Bern
Forschungsgruppe Burkhart, Departement Informatik, Universität Basel
plug-in, Basel
Finanziert durch
SAP Referenz
T999-0083
Schlagwörter
Fachgebiet (DDC)
700 - Künste und Unterhaltung
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