Immersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training
dc.contributor.author | Christ, Oliver | |
dc.contributor.author | Deuber, Michelle | |
dc.contributor.author | Gächter, Anina | |
dc.contributor.author | Guedel, Jordin | |
dc.contributor.author | Papageorgiou, Andreas | |
dc.contributor.editor | Ahram, Tareq | |
dc.contributor.editor | Taiar, Redha | |
dc.date.accessioned | 2024-02-02T08:06:50Z | |
dc.date.available | 2024-02-02T08:06:50Z | |
dc.date.issued | 2023 | |
dc.description.abstract | The combination of immersive virtual reality and sport has garnered significant attention in the academic world and the industry domains. There is a decent amount of literature that shows positive effects but also critical voices when it comes to learning and wellbeing in a virtual world during work out. In our study we postulate the hypothesis that subjects with a higher degree of predisposition in simulation sickness will show higher values in all three subscales of the simulation sickness questionnaire (SSQ) while doing exercise with sports gear with moveable parts in a fully immersive VR application than subjects with lower degrees of predisposition in motion sickness. However, our data did not support the hypothesis. Surprisingly, we even found a disproportionate significant improvement in the oculomotor subscale of the SSQ. These results are being discussed and further studies are being suggested. | |
dc.event | the 10th International Conference on Human Interaction and Emerging Technologies (IHIET 2023) | |
dc.event.end | 2023-08-24 | |
dc.event.start | 2023-08-22 | |
dc.identifier.doi | https://doi.org/10.54941/ahfe1004041 | |
dc.identifier.isbn | 978-1-958651-87-2 | |
dc.identifier.uri | https://irf.fhnw.ch/handle/11654/44104 | |
dc.identifier.uri | https://doi.org/10.26041/fhnw-7982 | |
dc.language.iso | en | |
dc.publisher | AHFE Open Access | |
dc.relation.ispartof | Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.spatial | New York | |
dc.subject | Imersive Virtual Reality | |
dc.subject | Sports | |
dc.subject | Motion Sickness | |
dc.subject | SSQ Test | |
dc.subject.ddc | 150 - Psychologie | |
dc.title | Immersive virtual reality during work out with movable sports equipment: the effect on oculomotor, disorientation, and nausea before and after training | |
dc.type | 04B - Beitrag Konferenzschrift | |
dc.volume | 111 | |
dspace.entity.type | Publication | |
fhnw.InventedHere | Yes | |
fhnw.ReviewType | Anonymous ex ante peer review of a complete publication | |
fhnw.affiliation.hochschule | Hochschule für Angewandte Psychologie | de_CH |
fhnw.affiliation.institut | Institut Mensch in komplexen Systemen | de_CH |
fhnw.openAccessCategory | Gold | |
fhnw.pagination | 349-355 | |
fhnw.publicationState | Published | |
relation.isAuthorOfPublication | 48f2cc4c-aedf-4530-94ca-d002e62109ee | |
relation.isAuthorOfPublication | 1b370f66-975f-4b22-a4ff-99e648c487d2 | |
relation.isAuthorOfPublication.latestForDiscovery | 48f2cc4c-aedf-4530-94ca-d002e62109ee |
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