Rapid Street Game Design: Prototyping Laboratory for Urban Change

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Author (Corporation)
Publication date
2019
Typ of student thesis
Course of study
Type
04A - Book part
Editors
de Lange, Michiel
de Waal, Martijn
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Parent work
The Hackable City: Digital Media and Collaborative City-Making in the Network Society
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DOI of the original publication
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Volume
Issue / Number
Pages / Duration
51-65
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Publisher / Publishing institution
Springer
Place of publication / Event location
Singapore
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Abstract
Street games are predominantly physical games played in the streets, incorporating the built urban environment, spatial layout, social and political char- acteristics of urban sites into the gameplay. This paper outlines how rapid street game design and playing street games are means of knowledge generation for urban change. To develop the argument, it looks first at implicit aspects of design knowl- edge in an iterative design process. It then explores the role of explicit and implicit rules in game design as well as the concept of the magic circle that incorporates both the game design and the context of the actual urban site. Game design examples underpin the exploratory and prototyping aspects of street game design.
Keywords
Rapid game design Urban prototyping, gaming, urban design
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ISBN
978-981-13-2694-3
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Language
English
Created during FHNW affiliation
No
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
License
'http://creativecommons.org/licenses/by/3.0/us/'
Citation
Bedö, V. (2019). Rapid Street Game Design: Prototyping Laboratory for Urban Change. In M. de Lange & M. de Waal (Eds.), The Hackable City: Digital Media and Collaborative City-Making in the Network Society (pp. 51–65). Springer. https://doi.org/10.26041/fhnw-3548