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dc.contributor.authorBedö, Viktor
dc.contributor.editorde Lange, Michiel
dc.contributor.editorde Waal, Martijn
dc.date.accessioned2020-12-09T14:39:22Z
dc.date.available2020-12-09T14:39:22Z
dc.date.issued2019
dc.identifier.isbn978-981-13-2694-3
dc.identifier.urihttps://irf.fhnw.ch/handle/11654/31863
dc.identifier.urihttp://dx.doi.org/10.26041/fhnw-3548
dc.description.abstractStreet games are predominantly physical games played in the streets, incorporating the built urban environment, spatial layout, social and political char- acteristics of urban sites into the gameplay. This paper outlines how rapid street game design and playing street games are means of knowledge generation for urban change. To develop the argument, it looks first at implicit aspects of design knowl- edge in an iterative design process. It then explores the role of explicit and implicit rules in game design as well as the concept of the magic circle that incorporates both the game design and the context of the actual urban site. Game design examples underpin the exploratory and prototyping aspects of street game design.en_US
dc.description.urihttps://www.springer.com/gp/book/9789811326936en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofThe Hackable City: Digital Media and Collaborative City-Making in the Network Societyen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.accessRightsAnonymous*
dc.subjectRapid game design Urban prototypingen_US
dc.subjectgamingen_US
dc.subjecturban designen_US
dc.titleRapid Street Game Design: Prototyping Laboratory for Urban Changeen_US
dc.type04 - Beitrag Sammelband oder Konferenzschrift*
dc.spatialSingaporeen_US
dc.audienceScienceen_US
fhnw.publicationStatePublisheden_US
fhnw.ReviewTypeAnonymous ex ante peer review of a complete publicationen_US
fhnw.InventedHereNoen_US
fhnw.PublishedSwitzerlandNoen_US
fhnw.pagination51-65en_US
fhnw.IsStudentsWorknoen_US


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