Institute of Experimental Design and Media Cultures
Dauerhafte URI für die Sammlunghttps://irf.fhnw.ch/handle/11654/19
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Publikation Telling Stories on Commoning with Design of Models and Simulations(11.03.2021) Savic, SelenaThis talk focuses on commoning as practice, or rather the research project Thinking Toys for Commoning as a practice in understanding commoning, and its complicated relationship with technology. We explored this relationship through making of agent-based models, workshops on tech and commoning, and documenting the relationship between commoning, degrowth, technology, hegemony and making of (computational) toys. We focus on searching for a commoning way to think about technology and the digital in the context of housing cooperatives. I present here in detail two stories that we explore with the computational toys - agent-based models built from the information we gathered from workshops with the coopeartives. The stories are attuned at exploring the entanglements of labour with value extraction in commoning activities and demonstrating the power of convergence of actors around shared interests.06 - PräsentationPublikation Delegating Management, Augmenting the Mind: What could be the role for technology in commoning practices?(University of Nicosia Research Foundation, 2020) Savic, Selena; Tselika, Evanthia; Sioki, NikiIn 1974, French feminist writer Françoise D' Eaubonne identified two threats to humanity: the destruction of the environment and overpopulation (d’Eaubonne, 1974). “Feminism or death”, she proclaimed alarmingly. The oil crisis of the 1970s heightened the awareness of the finiteness of resources (even though their scarcity was artificially generated in this particular case) and fuelled a plethora of thoughts about alternatives to the capitalist economic system that was perceived as consumptive of the very energy and human resources it attempted to manage. Even though such counterculture ideas did not gain mainstream recognition, and precisely because they failed to cause deeper changes to the system, similar claims are being made today. The Global Footprint Network estimates that the pace of using resources is alarmingly faster than their regeneration capacity1: in eight months we use twelve months worth of resources. Climate change activists as young as teenagers address political and business leaders at World Economic Forums2. Commons-based economy and commoning are proposed by many as more stable, resilient forms of governance (Bollier & Helfrich, 2015; Gibson-Graham, Cameron, & Healy, 2013). It is not a surprise that Elinor Ostrom was given Nobel Prize in Economics for her work on the on governing the commons (Ostrom, 1990) right after the biggest financial crisis we experience in recent times (2008). This discourse is often characterized by inflammatory statements. With the current text, I propose to think calmly about burning topics such as resource sharing, collective decision making and the role of technology in these processes. The relationship between commoning and technology is explored here in the scope of the research project Thinking Toys for Commoning3, looking into the ways media-based tools – such as computer-based models – can make complex commoning processes not only visible but also comprehensible. A multidisciplinary team gathers around questions raised by both lived experience of commoning in a community of individuals, and the experimental approach to computer modelling. We explore, expose and make explicit different phenomena related to common living. We collaborate with three Swiss housing cooperatives, probing organizational and communication challenges they face.04A - Beitrag SammelbandPublikation Artikulacija zajedničkog kroz dizajn in tehnologiju: javni prostor, tehnokratija i kompjuterski modeli za promisljanje zajedničkog(Institut za urbane politike, 2019) Savic, Selena; Čukić, Iva; Timotijević, Jovana; Radovanović, KsenijaDesign, participation and decision making intersect at different moments and in different models of political determination and decision making. From autocratic to horizontal decision making based on consensus, design and technology reproduce the principles of socio-political systems in which they emerge. How does, in turn, design of space and communication networks shape the decision making processes in a community? In the following text, I present three key positions of design practices that determine the potential and efficacy of participation. I will touch upon the role of architects and designers, as well as different approaches to complexity, which include the use of information and communication technologies. The later are often used as instruments to gather citizens opinions and foster participation. Strengthening participation challenges the centrality of designers and experts more generally in decision making process, while it also stresses the critical responsibility of all actors. On the other hand, the discretization of reality (automatic sampling of all sorts, from air quality to citizen's mood) inspires many technocratic propositions. What kinds of politics emerge from these practices?04A - Beitrag Sammelband