Institut für Wirtschaftsinformatik

Dauerhafte URI für die Sammlunghttps://irf.fhnw.ch/handle/11654/66

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    Publikation
    Identities Management: An Approach to Overcome Basic Barriers in E-Commerce and Collaboration Applications
    (2004) Koch, Michael; Schubert, Petra; Lechner, Ulrike
    The development of the Internet was originally based on the assumption that users remain anonymous. In the real world, however, people always have an identity ? often even more than one. The transfer of real world transactions to the online world therefore requires identity information. More and more services, especially in e-commerce and collaboration applications, need to identify the user for providing personalized services or for presenting the user to other users. As in real life, a user in an online environment usually plays different roles and interacts with different services hosted by different providers. Current approaches to provide identity information on the Web still force users to provide and update information about their identity for each service independently.
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Ein Referenzmodell für Gemeinschaften und Medien - Case Study Amazon.com
    (Josef Eul Verlag, 1999) Lechner, Ulrike; Schmid, Beat; Schubert, Petra; Klose, Martina; Miler, Olga; Engelien, Martin; Homann, Jens
    Medienmodell und Medienreferenzmodell beschreiben Informationssysteme als Sphären für Gemeinschaften von Agenten und Märkte. Das Medium stellt die Mittel für das Management einer Gemeinschaft von Agenten bereit. Die Modelle werden mit einer Modellierungsmethode, die insbesondere das Management der Gemeinschaft durch die Medien berücksichtigt, ergänzt. Der Ansatz wird mit einer Studie von Amazon.com illustriert.
    04B - Beitrag Konferenzschrift
  • Vorschaubild
    Publikation
    Online Communities in the Digital Economy
    (2005) Lechner, Ulrike; Nonnecke, Blair; Schubert, Petra
    Some years ago, Online Communities were considered one of the most promising innovations resulting from the Internet revolution. Community building and communitydevelopment were proclaimed as key success factors for the digital enterprise. As a result, Internet ventures tried to artificially build and foster Online Communities indifferent forms ? as part of online shops, portal sites or B2B platforms, or as design, relationship or gaming communities. At the same time research was mainlyrelated to topics such as how to build a community and how to gain critical mass and market shares as soon as possible.
    04B - Beitrag Konferenzschrift