Dornberger, Rolf
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Genetic algorithm with embedded Ikeda map applied on an order picking problem in a multi-aisle warehouse
2014-12-09T00:00:00Z, Stauffer, Michael, Ryter, Remo, Davendra, Donald, Dornberger, Rolf, Hanne, Thomas
Tourney How to Gamify Learning with Design and Technology
2014-10-10T00:00:00Z, Korkut, Safak, Hil, Darjan, Jäger, Janine, Dornberger, Rolf
Optimization of the Picking Sequence of an Automated Storage and Retrieval System (AS/RS)
2014-07-11T00:00:00Z, Dornberger, Rolf, Hanne, Thomas, Ryter, Remo, Stauffer, Michael
Problem-Based Learning in Teaching Information Systems - Experiences in Teaching Computational Intelligence
2014-03-07T00:00:00Z, Dornberger, Rolf, Hanne, Thomas
Success Factors of Online Learning Videos
2014-11-14T00:00:00Z, Diwanji, Prajakta, Puthur Simon, Bindu, Märki, Michael, Korkut, Safak, Dornberger, Rolf
Abstract Videos have emerged as a dominant medium for educational purposes in many Massive Open Online Course (MOOC) platforms. Online learning videos are visual components of the online learning platforms. They are particularly interesting for students who are visual learners and who learn best by watching the short format engaging videos rather than by just reading or listening to course materials. The paper focuses on the categorization of factors that are responsible for the success/popularity of online learning videos. The research is based on the literature review and video observations of the MOOC platforms, in particular of the Khan Academy and Coursera. In this paper, we propose a tabular and a spider graph as a condensed overview of categories that should commonly be utilized by the online learning video production to make them successful.
Index Tracking with Invasive Weed Optimization
2014-09-27T00:00:00Z, Affolter, Konstantin, Dornberger, Rolf, Hanne, Thomas, Schweizer, Daniel
Iterative Bipartite Graph Edit Distance Approximation
2014-04-10T00:00:00Z, Riesen, Kaspar, Dornberger, Rolf, Bunke, Horst
Maschinen im Alltag in Mensch und Maschine - Maschinenmensch
2014-10-23T00:00:00Z, Dornberger, Rolf
Gastvortrag anlässlich der Veranstaltung "Flying Science"
Tourney How to Gamify Learning with Design and Technology (Work in Progress). University of Applied Sciences and Arts Northwestern Switzerland FHNW, Basel, Switzerland
2014-07-20T00:00:00Z, Korkut, Safak, Hil, Darjan, Dornberger, Rolf, Jäger, Janine
"Tourney" is the title of a digital learning game, which aims at increasing the learning outcome of students on various levels of their study programs. "Tourney" is being developed with an interdisciplinary approach, critically focused on creating a content independent game framework for a versatile application in the learning environment. This platform offers a well-designed, flexible and multifaceted tool kit of exemplary self-learning sequences that the lecturers and also students can enrich with their own structured content in order to create learning paths by choosing and arranging modular elements. Additionally, the tool allows monitoring students learning progress.
Wie profitieren regionale Unternehmen von Hochschulforschung? 4 Argumente
2014-04-03T00:00:00Z, Dornberger, Rolf
Internationale Forschung trägt wesentlich zur Konkurrenz- und Innovationsfähigkeit von Schweizer Unternehmen bei. Damit ist sie ein entscheidendes Element der Wirtschaftsförderung.