Zahn, Carmen
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Zahn, Carmen
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- PublikationCreate Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline(Springer, 10.07.2020) Soldati, Marco; Zahn, Carmen; Bildibay, Doruk; Iseli, Tabea; Leisner, David; Niederhauser, Mario; Gao, Qin; Zhou, Jia [in: Human Aspects of IT for the Aged Population : Healthy and Active Aging. HCII 2020]This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved.04B - Beitrag Konferenzschrift
- PublikationEnhancing agile team collaboration through the use of large digital multi-touch cardwalls(Springer, 2017) Kropp, Martin; Anslow, Craig; Mateescu, Magdalena; Burkhard, Roger; Vischi, Dario; Zahn, Carmen; Baumeister, Hubert; Lichter, Horst; Riebisch, Matthias [in: Agile Processes in Software Engineering and Extreme Programming]04B - Beitrag Konferenzschrift
- PublikationaWall: Agile Collaboration using Large Digital Multi-Touch Cardwalls(12/2016) Anslow, Craig; Burkhard, Roger; Kropp, Martin; Mateescu, Magdalena; Vischi, Dario; Zahn, Carmen [in: IMVS Fokus Report]Despite the availability of many digital agile board tools, most co-located agile software teams still use physical cardboards for their daily standup meetings. This is due to the fact that existing digital agile boards lacks supporting a collaborative workspace, direct interaction for the whole team in meetings, or making project information directly visible. In this paper we present aWall, a digital agile cardwall designed for the highly collaborative agile work style using large multi-touch wall displays. The effectiveness of aWall was evaluated in a user study with eleven software practitioners. Our findings indicate that aWall enables and encourages team work due to the large size of the wall, accessibility and visibility of large amounts of information, and possibility of customization of the interface. Based on this work, we suggest that augmenting digital cardwalls with large interactive touch technology and new interaction concepts is a useful way to support effective collaborative agile software development processes.01B - Beitrag in Magazin oder Zeitung
- PublikationaWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems(ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces]Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.04B - Beitrag Konferenzschrift
- PublikationaWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems(ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS 2015)]Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop.04B - Beitrag Konferenzschrift