Gamification to enhance motivation and engagement in blended eLearning for technical and vocational education and training

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Authors
Jayalath, Janaka
Author (Corporation)
Publication date
2022
Typ of student thesis
Course of study
Type
01A - Journal article
Editors
Editor (Corporation)
Supervisor
Parent work
Technology, Knowledge and Learning
Special issue
DOI of the original publication
Link
Series
Series number
Volume
27
Issue / Number
Pages / Duration
91-118
Patent number
Publisher / Publishing institution
Springer
Place of publication / Event location
Edition
Version
Programming language
Assignee
Practice partner / Client
Abstract
Keywords
Subject (DDC)
330 - Wirtschaft
Project
Event
Exhibition start date
Exhibition end date
Conference start date
Conference end date
Date of the last check
ISBN
ISSN
2211-1670
2211-1662
Language
English
Created during FHNW affiliation
Yes
Strategic action fields FHNW
Publication status
Published
Review
Peer review of the complete publication
Open access category
Closed
License
Citation
JAYALATH, Janaka und Vatcharaporn ESICHAIKUL, 2022. Gamification to enhance motivation and engagement in blended eLearning for technical and vocational education and training. Technology, Knowledge and Learning. 2022. Bd. 27, S. 91–118. DOI 10.1007/s10758-020-09466-2. Verfügbar unter: https://irf.fhnw.ch/handle/11654/43196