Gamification - ein neuer Lernansatz in der Psychiatrie?
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Publication date
2020
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01B - Magazine or newspaper article
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Leading Opinions. Neurology and Psychiatry
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Issue / Number
1
Pages / Duration
25-27
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Universimed Cross Media Content
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330 - Wirtschaft
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1608-8964
Language
German
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Yes
Strategic action fields FHNW
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Published
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Closed
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Citation
SCHNEEBERGER, Andres R., Rahul GUPTA und Sabina HEUSS, 2020. Gamification - ein neuer Lernansatz in der Psychiatrie? Leading Opinions. Neurology and Psychiatry. 2020. Nr. 1, S. 25–27. Verfügbar unter: https://irf.fhnw.ch/handle/11654/42651