Improving group decision-making through a collaborative serious game

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Vorschaubild
Autor:in (Körperschaft)
Publikationsdatum
2025
Typ der Arbeit
Studiengang
Typ
04B - Beitrag Konferenzschrift
Herausgeber:in (Körperschaft)
Betreuer:in
Übergeordnetes Werk
Perspectives in Business Informatics Research
Themenheft
Link
Zugehörige Forschungsdaten
Reihe / Serie
Lecture Notes in Business Information Processing
Reihennummer
562
Jahrgang / Band
Ausgabe / Nummer
Seiten / Dauer
20-36
Patentnummer
Verlag / Herausgebende Institution
Springer
Verlagsort / Veranstaltungsort
Cham
Auflage
Version
Programmiersprache
Abtretungsempfänger:in
Praxispartner:in/Auftraggeber:in
Zusammenfassung
The growing importance of collaborative or group decision-making in business projects is accompanied by several challenges, mainly cognitive biases. This paper focuses on identifying the key biases that affect group decision-making and explores the potential of serious games as a training method to address these issues. Using a design science research methodology, a game prototype was developed to improve group decision-making in corporate environments by increasing players’ awareness of bias-influenced decisions. The findings indicate that there is a need to provide specifically designed games for team-based decision-making, and only a limited number of existing games are specifically designed for corporate decision-making contexts. Our contribution addresses the lack of integrated training tools that increase cognitive bias awareness for decision making in projects, demonstrating the potential of a collaborative serious game to mitigate biases such as groupthink bias, authority bias, and social loafing while providing actionable insights for enhancing its design and effectiveness. It shows that every bias requires specific game characteristics, such as storyline, feedback mechanisms, and role concepts.
Schlagwörter
Fachgebiet (DDC)
Projekt
Veranstaltung
24th International Conference, BIR 2025
Startdatum der Ausstellung
Enddatum der Ausstellung
Startdatum der Konferenz
17.09.2025
Enddatum der Konferenz
19.09.2025
Datum der letzten Prüfung
ISBN
978-3-032-04374-0
978-3-032-04375-7
ISSN
Sprache
Englisch
Während FHNW Zugehörigkeit erstellt
Ja
Zukunftsfelder FHNW
Publikationsstatus
Veröffentlicht
Begutachtung
peer-reviewed
Open Access-Status
Closed
Lizenz
Zitation
Stampfli, C., Schlick, S., & Witschel, H. F. (2025). Improving group decision-making through a collaborative serious game. In R. Deneckère, M. Kirikova, & J. Grabis (Eds.), Perspectives in Business Informatics Research (pp. 20–36). Springer. https://doi.org/10.1007/978-3-032-04375-7_2