Kropp, Martin

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Martin
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Kropp, Martin

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Gerade angezeigt 1 - 10 von 18
  • Publikation
    Interactive Digital Cardwalls for Agile Software Development
    (Springer, 2016) Kropp, Martin; Brown, Judith M.; Anslow, Craig; Gossage, Stevenson; Mateescu, Magdalena; Biddle, Robert; Anslow, Craig; Campos, Pedro; Jorge, Joaquim [in: Collaboration Meets Interactive Spaces]
    04A - Beitrag Sammelband
  • Publikation
    Agile Practices, Collaboration and Experience: An Empirical Study About the Effect of Experience in Agile Software Development
    (Springer, 2016) Kropp, Martin; Meier, Andreas; Biddle, Robert; Abrahamsson, Pekka; Jedlitschka, Andreas [in: Product-Focused Software Process Improvement: 17th International Conference, PROFES 2016]
    04B - Beitrag Konferenzschrift
  • Publikation
    Teaching Agile Collaboration Skills in the Classroom
    (IEEE, 2016) Kropp, Martin; Meier, Andreas; Biddle, Robert [in: The 29th IEEE International Conference on Software Engineering Education and Training (CSEET 2016)]
    Agile methodologies like Scrum or Extreme Programming have come a long way over the last fifteen years. Recent quantitative studies show that many companies have successfully adopted agile methodologies. It was found that in agile software development, experience leads to collaboration. It could also be shown that successful professional agile teams tend to use more collaboration practices. In 2013, the new Computer Science studies at the University of Applied Sciences were started. For this, a new curriculum was developed. This paper presents and discusses the lectures, labs and educational software projects in the programming and software engineering modules. It is discussed how agile collaboration and collaboration practices can be taught in the classroom. For this, the setup and observations of an agile student project are presented and different online collaboration tools are discussed. It is argued that software engineering education benefits significantly from embracing the modern collaboration tools the Internet has made available.
    04 - Beitrag Sammelband oder Konferenzschrift
  • Publikation
    Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams
    (IEEE, 2016) Kropp, Martin; Meier, Andreas; Perellano, Gerald [in: The 29th IEEE Conference on Software Engineering Education and Training (CSEE&T 2016)]
    Communication and collaboration are central skills for agile development. Trust, openness, transparency and equality are core agile values and there is a shortage of software developers with these skills. How can we teach software engineering so that students get these skills together with the needed technical competences? This paper presents and discusses the setup of an innovative agile educational student project. The didactical concept is based on results from several industry studies, which give insight into the required competencies of agile software developers.
    04 - Beitrag Sammelband oder Konferenzschrift
  • Publikation
    Collaboration and human factors in software development: Teaching agile methodologies based on industrial insight
    (IEEE, 2016) Kropp, Martin; Meier, Andreas; Al Hammadi, Hussain [in: Proceedings of 2016 IEEE Global Engineering Education Conference (EDUCON 2016)]
    04B - Beitrag Konferenzschrift
  • Publikation
    aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
    (ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces]
    Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop. In the demo, users can experience the interaction and visualization concepts hands-on.
    04B - Beitrag Konferenzschrift
  • Publikation
    aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems
    (ACM, 2015) Kropp, Martin; Mateescu, Magdalena; Burkhard, Roger; Zahn, Carmen; Vischi, Dario [in: ITS' 15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS 2015)]
    Agile methods emphasize highly interactive and close collaboration within teams and among stakeholders. Due to still missing adequate digital tools, agile teams use mostly physical artefacts like wallboards and story cards. In this paper, we present aWall, an agile team collaboration tool for large multi-touch wall systems. aWall was designed based on empirical user research using new interaction and visualization concepts to support and foster the highly collaborative and communicative agile work style. The application is based on web technology and can be used in both co-located and distributed setting. The implemented prototypes were validated with end-users in a user workshop.
    04B - Beitrag Konferenzschrift
  • Publikation
    04B - Beitrag Konferenzschrift
  • Publikation
    Teaching and learning agile collaboration
    (08.07.2014) Kropp, Martin; Meier, Andreas; Mateescu, Magdalena; Zahn, Carmen [in: Proceedings 2014 IEEE 27th Conference on Software Engineering Education and Training]
    04B - Beitrag Konferenzschrift
  • Publikation
    Keine erfolgreichen agilen Projekte ohne agile Kollaboration
    (2014) Kropp, Martin; Meier, Andreas; Greiwe, Stephanie [in: SwissICT Magazin]
    01B - Beitrag in Magazin oder Zeitung