Leisner, David
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Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
2022-02-16, Zahn, Carmen, Leisner, David, Niederhauser, Mario, Roos, Anna-Lena, Iseli, Tabea, Soldati, Marco
Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet was developed in this study, and the impacts of 3 different game modes on social interaction were compared in a controlled field trial. This study aims to compare the effects of 3 different game modes (competitive, cooperative, and creative) on social interactions (verbal and nonverbal communication) between seniors and their younger coplayers. The results show that game mode can be an important factor for shaping the social interactions of players playing together. Compared with other modes, creative game modes can increase verbal communication. In contrast, competitive modes may stimulate more laughing together. This has important implications for game design and the use of computer games to promote social interaction between seniors and their coplayers in practice.
Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline
2020-07-10, Soldati, Marco, Zahn, Carmen, Bildibay, Doruk, Iseli, Tabea, Leisner, David, Niederhauser, Mario, Gao, Qin, Zhou, Jia
This paper presents a selection of game design concepts to promote social interaction between older people and players from other generations. Hardware-related interaction channels, game mechanics and game content can be used to trigger positive communication between several players. The proposed concepts are based on the experience of 32 game prototypes developed with and for the oldest seniors living in several Swiss nursing and retirement homes. The games are directed at the relatives to make their visits a pleasant and positively perceived experience, with the aim of increasing well-being of all involved.
“Grandma! Grandpa! Let`s play together!” – Effects of game mode in multiplayer video games on intergenerational social interaction: A randomized field study
2022, Zahn, Carmen, Leisner, David, Niederhauser, Mario, Roos, Anna-Lena, Iseli, Tabea, Soldati, Marco
Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote the establishment and maintenance of social relationships, due to facilitating positive social interactions between players, even from different generations. Such facilitation of positive social interactions depends, however, on specific game design. The present study investigates the impacts of three different game modes on social interaction in a controlled field trial. Results reveal significant differences. Important implications on game design and the use of computer games for seniors in practice are discussed.
Der Einfluss von interaktiven Lernvideos im Physikunterricht der Sekundarstufe II auf Lernerfolg und Interesse
2020-01-13, Leisner, David, Zahn, Carmen, Kantonsschule Zürcher Oberland in Wetzikon
Bildungsinstitutionen haben sich in Zeiten des raschen digitalen Wandels insbesondere interaktive Videos zur Unterstützung des effektiven Lernens zunutze gemacht. Folglich ist eine systematische Analyse, wie interaktive Videos für sinnvolles Lernen eingesetzt werden können, entscheidend. Bisher bedeutende Forschung zu videobasiertem Lernen erfolgte allerdings fast ausschliesslich auf Tertiärstufe. Diese Studie untersuchte in einem Feldexperiment (N = 78) den Einfluss unterschiedlicher Positionen von Quiz und unterschiedlicher Aufforderungszeitpunkte zum Schreiben von Annotationen in interaktiven Lernvideos im Physikunterricht der Sekundarstufe II auf Lernerfolg und Interesse. Die Daten wurden mittels Pre-, Post- und Delayed Post-Test erfasst. Die Ergebnisse zeigen keine signifikanten Unterschiede bezüglich Gestaltungsparameter. Aus den deskriptiven Daten geht jedoch eine klare Tendenz hervor, dass eine evidenzbasierte Gestaltung bzw. die Kombination aus In-Video Quiz und kontinuierlichem Schreiben von Annotationen zu höherem Lernerfolg und Interesse führt.
Impact of learners’ video interactions on learning success and cognitive load
2021, Ruf, Alessia, Leisner, David, Zahn, Carmen, Opwis, Klaus, Hmelo-Silver, Cindy, de Wever, Bram, Oshima, Jun
Enhanced video-based learning environments provide new tools (e.g., hyperlinks) – along with the well-known basic video control tools (e.g., play, pause, rewind) – that afford learners‘ enhanced interaction with videos. With these tools, learners can actively transform existing videos into their own hypervideo structures by adding hyperlinks and own materials. Unlike research on basic control tools that has revealed positive impacts on learning, research on enhanced tools is still rare and conflicting. It is thus open, whether the tools support generative interested learning or put too much extrinsic cognitive load onto learners. In the present study, we investigated the effects of video annotation and hyperlinking tools on learning success and cognitive load by analyzing tool-related interaction behavior data of 141 university students. Results indicated that the frequent use of enhanced video tools positively predicted learning success and a decrease in cognitive load. Implications of these results are discussed.