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Publikation Lectures and discussions in semi-immersive virtual reality learning environments: the effect of communication modality on learner satisfaction and mental effort(IGI Global, 04/2019) Nussli, Natalie; Oh, Kevin; Cuadro, Nicole Michele; Kaye, Melisa; Yang, Kenneth C. C.This chapter describes a study that was conducted in a semi-immersive desktop virtual reality environment. The study investigated teacher trainees' perceptions of their mental effort in Second Life, their satisfaction with the communication modalities, and their perceived social behavioral changes. In the first event, only the instructor (host) used voice to communicate while all participants as well as the in-text facilitator (co-host) used text chat only. In the second event, not only did both hosts use voice, but the participants also had the option to use voice rather than text. The majority of teacher trainees appreciated the freedom to choose either modality. The integration of voice was perceived as humanizing the discussion, increasing the flow, and making the conversation more engaging. However, the addition of multiple voices was believed to increase their mental effort. While some teacher trainees felt more relaxed and more open in a virtual discussion, others reported a lack of attention and honesty as well as a tendency to ignore social conventions.04A - Beitrag SammelbandPublikation Field research in Second Life: Strategies for discussion group facilitation and benefits of participation(IGI Global, 07/2017) Nussli, Natalie; Oh, Kevin; Panconesi, Gianni; Guida, MariaThis chapter explores the educational potential of discussion groups situated in three-dimensional (3D) virtual worlds. Virtual discussion groups are examined from the following perspectives: the benefits and challenges of participation and the best practices in terms of effective discussion group moderation. The authors start by describing the benefits of online discussion groups and continue by identifying strategies on how to facilitate such meetings effectively, with a focus on techniques promoting a sense of community. The authors will discuss the major themes that emerged from the content analysis of field notes, an ethnographic journal, and interviews with a discussion group member after immersion in various discussion groups in Second Life. An understanding of the communication modalities (voice and text-chat) and the principles of social interaction may help educators use virtual learning environments effectively. Guidelines for discussion group moderation are presented throughout the chapter.04A - Beitrag SammelbandPublikation Technology-enhanced language learning: A case study of a global classroom in Second Life(01/2014) Oh, Kevin; Nussli, NatalieThis study reports on a case study about conversation practice in Second Life, a three-dimensional (3D) virtual environment, between 12 English language learners and 18 special education teachers. The purpose of the study was to examine participants' perceptions of the usability of virtual worlds as a language learning platform and to identify the unique skills required for successful teaching in a 3D environment. Specifically, the anxiety-reducing features of the virtual, anonymous environment in which oral language skills can be practiced through avatars were investigated. Extensive challenges inherent to the lesson design and audio quality were identified in this study. Guidelines on how to address these challenges as well as ideas for alternative, more effective learning designs, such as the discussion group format, are outlined. The study resulted in nine suggestions for virtual conversation practice in 3D environments. These findings will be relevant to other language instructors who plan to use Second Life or a similar virtual world for oral fluency enhancement in collaborative language practice.01A - Beitrag in wissenschaftlicher ZeitschriftPublikation Discussions in three-dimensional virtual worlds: Benefits of participation and strategies for the facilitation of in-world discussions(11.05.2016) Nussli, Natalie; Oh, KevinSocial interactions in three-dimensional (3D) virtual worlds are examined from two perspectives: the benefits of virtual discussion group participation and best practices in terms of virtual discussion group facilitation. The objectives of this qualitative study were to identify what makes a virtual discussion or support group in a 3D platform appealing and how these discussions can be facilitated effectively, with a special focus on developing a sense of community. The content analysis of 18 observation events (total of 17 hours), three field notes, one text-chat log, two interviews, and an ethnographic fieldwork journal has generated three major themes: benefits of participation, facilitation strategies, and social cues. Identifying the way people communicate virtually helps design these spaces to support social needs. The society can take advantage of this mode of communication to pursue various objectives, such as using 3D virtual discussion groups for educational purposes, promoting mental health support groups, and as a practice platform for people with social skills challenges.06 - Präsentation